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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to have a good-aligned final boss in a good campaign?
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<blockquote data-quote="Thaumaturge" data-source="post: 6406505" data-attributes="member: 1927"><p>I think there are a lot of solutions that have a good-aligned character as the second to last boss--possession/influenced by evil (then you have to go after the evil influence), trying to save the world in mutually incompatible ways (but then you have to save the world), or misunderstanding about each other's side on a conflict (but then you have to join forces and go after the real evil).</p><p></p><p>Look at Marvel comics for ideas on getting good guys to fight good guys, but the good guys are rarely the <em>ultimate</em> villain of the piece. </p><p></p><p>So for penultimate fights, I think it works. It gets harder for ultimate bosses.</p><p></p><p>Though, in a political intrigue style game you could have two, essentially, good-aligned rulers who come into conflict that can only be resolved with a small team of highly trained adventurers. Their conflict could be over a limited resource, which is a neutral thing, and they escalate until they feel forced to go to war, even though they regret the situation. Being good doesn't have to mean always doing good every time. Being good is, in my opinion, trying to do the right thing more often than not. That refinement helps characters feel much more real than if they all, always do the right thing.</p><p></p><p>Thaumaturge.</p></blockquote><p></p>
[QUOTE="Thaumaturge, post: 6406505, member: 1927"] I think there are a lot of solutions that have a good-aligned character as the second to last boss--possession/influenced by evil (then you have to go after the evil influence), trying to save the world in mutually incompatible ways (but then you have to save the world), or misunderstanding about each other's side on a conflict (but then you have to join forces and go after the real evil). Look at Marvel comics for ideas on getting good guys to fight good guys, but the good guys are rarely the [I]ultimate[/I] villain of the piece. So for penultimate fights, I think it works. It gets harder for ultimate bosses. Though, in a political intrigue style game you could have two, essentially, good-aligned rulers who come into conflict that can only be resolved with a small team of highly trained adventurers. Their conflict could be over a limited resource, which is a neutral thing, and they escalate until they feel forced to go to war, even though they regret the situation. Being good doesn't have to mean always doing good every time. Being good is, in my opinion, trying to do the right thing more often than not. That refinement helps characters feel much more real than if they all, always do the right thing. Thaumaturge. [/QUOTE]
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Is it possible to have a good-aligned final boss in a good campaign?
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