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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to have a good-aligned final boss in a good campaign?
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<blockquote data-quote="DracoSuave" data-source="post: 6406703" data-attributes="member: 71571"><p>Good vs Good can absolutely be a conflict. Think of the conflict between 'Law and Chaos', where a great unifier could be reacting to a wilderness filled with monsters and brigands and dark dark things, and bringing everything under one unifying hammer, but the players happen to be part of an independent movement that sees problems with a large dictator putting everyone under the yoke 'for their own good.'</p><p></p><p>For a more cerebral conflict, deconstruct what Good player characters often do: They go and kill goblins, orcs, and kobolds, and acquire treasure. Deconstruct that. If it is 'good' to kill 'evil' monsters to take their treasure, then a 'Good' empire could have a policy of exterminating 'monster empires.' This could lead to a ruling class that gives cash rewards for the extermination of entire races. As a contrast, have some members of those monstrous races presented sympathetically. Have the genocide be the reason for goblin and orc raiding, and boom, suddenly the players are stuck between the motivation of the 'Smash Evil' portion of Good, and the 'Show mercy' portion of Good.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 6406703, member: 71571"] Good vs Good can absolutely be a conflict. Think of the conflict between 'Law and Chaos', where a great unifier could be reacting to a wilderness filled with monsters and brigands and dark dark things, and bringing everything under one unifying hammer, but the players happen to be part of an independent movement that sees problems with a large dictator putting everyone under the yoke 'for their own good.' For a more cerebral conflict, deconstruct what Good player characters often do: They go and kill goblins, orcs, and kobolds, and acquire treasure. Deconstruct that. If it is 'good' to kill 'evil' monsters to take their treasure, then a 'Good' empire could have a policy of exterminating 'monster empires.' This could lead to a ruling class that gives cash rewards for the extermination of entire races. As a contrast, have some members of those monstrous races presented sympathetically. Have the genocide be the reason for goblin and orc raiding, and boom, suddenly the players are stuck between the motivation of the 'Smash Evil' portion of Good, and the 'Show mercy' portion of Good. [/QUOTE]
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Community
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Is it possible to have a good-aligned final boss in a good campaign?
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