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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to have a good-aligned final boss in a good campaign?
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<blockquote data-quote="Quickleaf" data-source="post: 6406741" data-attributes="member: 20323"><p>Absolutey, yes it's possible. </p><p></p><p>However...</p><p></p><p>Such campaigns generally don't appeal to the more hack-n-slash style players, and require a deft hand on the part of the DM to make sure the conflict doesn't feel forced or cliche. Also, the "final boss" language makes me suspect your aim is to drive the PCs toward a final combat with this angel/paladin, which might work for some styles of play but is especially inappropriate for Good vs. Good where players are more likely to come up with creative solutions that don't require killing the enemy.</p><p></p><p>Generally, I organize Good vs. Good into the following conflicts:</p><p></p><ol> <li data-xf-list-type="ol">Same goal, but adversary adopts extreme methods.</li> <li data-xf-list-type="ol">Differing ideaologies, e.g. a religious heresy or Lawful vs. Chaotic</li> <li data-xf-list-type="ol">Resource/territory wars</li> <li data-xf-list-type="ol">Good for the greatest number (Good enough/pragmatic) vs. Good for absolutely everyone (Good for all/idealistic)</li> <li data-xf-list-type="ol">Good authority making best of bad situation (appeasing evil, Faustian bargain), and PCs think they can do better</li> <li data-xf-list-type="ol">Former bad guy seeking redemption, but stigma of past drives PCs into conflict</li> </ol><p></p><p>I've had the best luck when combining 2 or 3 of these conflicts into one Good adversary.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6406741, member: 20323"] Absolutey, yes it's possible. However... Such campaigns generally don't appeal to the more hack-n-slash style players, and require a deft hand on the part of the DM to make sure the conflict doesn't feel forced or cliche. Also, the "final boss" language makes me suspect your aim is to drive the PCs toward a final combat with this angel/paladin, which might work for some styles of play but is especially inappropriate for Good vs. Good where players are more likely to come up with creative solutions that don't require killing the enemy. Generally, I organize Good vs. Good into the following conflicts: [list=1][*]Same goal, but adversary adopts extreme methods. [*]Differing ideaologies, e.g. a religious heresy or Lawful vs. Chaotic [*]Resource/territory wars [*]Good for the greatest number (Good enough/pragmatic) vs. Good for absolutely everyone (Good for all/idealistic) [*]Good authority making best of bad situation (appeasing evil, Faustian bargain), and PCs think they can do better [*]Former bad guy seeking redemption, but stigma of past drives PCs into conflict [/list] I've had the best luck when combining 2 or 3 of these conflicts into one Good adversary. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to have a good-aligned final boss in a good campaign?
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