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Is it possible to have a good-aligned final boss in a good campaign?
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<blockquote data-quote="Dausuul" data-source="post: 6761727" data-attributes="member: 58197"><p>Certainly. My recommendation would be to set up a situation something like what you mentioned: The boss must sacrifice a thousand lives to save the world. The PCs have found an alternative solution, which will save the world without having to kill all those people.</p><p></p><p>The PCs have proven to themselves that their solution will work. However, they have no way of proving it to the boss, who flatly refuses to gamble the entire world on an unproven hope. From the boss's perspective, the only responsible thing to do is to make the sacrifice and save the world in the way that is known and certain to work. (You might throw in that the boss is one of the people who will die in the "sacrifice to save" solution, so it's clear the boss is not just throwing away other people's lives - his/her own is on the line as well.)</p><p></p><p>If you don't feel like sacrificing a thousand lives to save the world can qualify as "good," then maybe it's not lives that are at stake: Instead it's a great library where thousands of years of learning are collected, or something of the sort. The point is that, if there were no alternative solution available, making the sacrifice would clearly be the correct thing to do. Since the PCs cannot prove their alternative solution to the boss, they have to defeat the boss instead.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6761727, member: 58197"] Certainly. My recommendation would be to set up a situation something like what you mentioned: The boss must sacrifice a thousand lives to save the world. The PCs have found an alternative solution, which will save the world without having to kill all those people. The PCs have proven to themselves that their solution will work. However, they have no way of proving it to the boss, who flatly refuses to gamble the entire world on an unproven hope. From the boss's perspective, the only responsible thing to do is to make the sacrifice and save the world in the way that is known and certain to work. (You might throw in that the boss is one of the people who will die in the "sacrifice to save" solution, so it's clear the boss is not just throwing away other people's lives - his/her own is on the line as well.) If you don't feel like sacrificing a thousand lives to save the world can qualify as "good," then maybe it's not lives that are at stake: Instead it's a great library where thousands of years of learning are collected, or something of the sort. The point is that, if there were no alternative solution available, making the sacrifice would clearly be the correct thing to do. Since the PCs cannot prove their alternative solution to the boss, they have to defeat the boss instead. [/QUOTE]
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Is it possible to have a good-aligned final boss in a good campaign?
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