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General Tabletop Discussion
*Dungeons & Dragons
Is it possible to have a good-aligned final boss in a good campaign?
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<blockquote data-quote="S'mon" data-source="post: 6762520" data-attributes="member: 463"><p>Maybe the brave heroic rebels are rebelling against the just and lawful monarchy, as in the American War of Independence/American Revolution? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The idea that 'good people don't fight each other' seems to date from the mid 20th century - and has contributed to treating the other side as 'must be evil since they're fighting us'. From the mid 17th through to early 20th century, and especially 18th-19th, it seemed more common in Western culture for both sides to see the other as potentially Good, with war between them as a legitimate way to settle differences. This resulted </p><p>in often very 'civilised' treatment of the other side, ultimately embodied in the Geneva Conventions.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6762520, member: 463"] Maybe the brave heroic rebels are rebelling against the just and lawful monarchy, as in the American War of Independence/American Revolution? :D The idea that 'good people don't fight each other' seems to date from the mid 20th century - and has contributed to treating the other side as 'must be evil since they're fighting us'. From the mid 17th through to early 20th century, and especially 18th-19th, it seemed more common in Western culture for both sides to see the other as potentially Good, with war between them as a legitimate way to settle differences. This resulted in often very 'civilised' treatment of the other side, ultimately embodied in the Geneva Conventions. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it possible to have a good-aligned final boss in a good campaign?
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