Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Is it possible to have an exciting and long-lasting campaign in a historical setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wombat" data-source="post: 2515140" data-attributes="member: 8447"><p>Boy, I think history is just chock-full of fun places and eras to run games in! Imagine plying the Spanish Main as a pirate, being part of a mercenary company during the Italian Wars or 30 Years War, exploring South America, being one of the original FBI agents working against organized crime, putting down bandit uprisings in China, playing the role of a viking or a Greek explorer ... the possibilities are nearly endless!</p><p></p><p>I've played <em>Ars Magica</em> both in its "real" setting (late 12th, early 13th century Europe) and in alternate settings; most of the "history" took place in the background while the game continued on its own course. I know a fair amount about this period, but for my players all they had to know was the rules, the basics of the setting, and then learn little bits (as necessary) as we went along.</p><p></p><p>Alternate History has a long and glorious place in writing and gaming. Again the possibilities here just scream to be played out -- what if the Romans <em>had</em> invented gunpowder? What if the Spanish had reached the New World during a period other than one of internal crisis for the native empires they discovered? What if the vikings had established colonies in North America instead of just leaving? </p><p></p><p>No one seems to worry too much about history in most rpg settings. The realms, dynasties, economics, and religion are incredibly static, with very rare exceptions. How much more exciting would it be if, say, the Sword Coast went through a period of technological development or had people crying out for other forms of government? </p><p></p><p>History is what you make of it.</p><p></p><p>Remember: History is people. People are not boring. </p><p></p><p>Have some fun with the whole situation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2515140, member: 8447"] Boy, I think history is just chock-full of fun places and eras to run games in! Imagine plying the Spanish Main as a pirate, being part of a mercenary company during the Italian Wars or 30 Years War, exploring South America, being one of the original FBI agents working against organized crime, putting down bandit uprisings in China, playing the role of a viking or a Greek explorer ... the possibilities are nearly endless! I've played [I]Ars Magica[/I] both in its "real" setting (late 12th, early 13th century Europe) and in alternate settings; most of the "history" took place in the background while the game continued on its own course. I know a fair amount about this period, but for my players all they had to know was the rules, the basics of the setting, and then learn little bits (as necessary) as we went along. Alternate History has a long and glorious place in writing and gaming. Again the possibilities here just scream to be played out -- what if the Romans [I]had[/I] invented gunpowder? What if the Spanish had reached the New World during a period other than one of internal crisis for the native empires they discovered? What if the vikings had established colonies in North America instead of just leaving? No one seems to worry too much about history in most rpg settings. The realms, dynasties, economics, and religion are incredibly static, with very rare exceptions. How much more exciting would it be if, say, the Sword Coast went through a period of technological development or had people crying out for other forms of government? History is what you make of it. Remember: History is people. People are not boring. Have some fun with the whole situation. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is it possible to have an exciting and long-lasting campaign in a historical setting?
Top