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General Tabletop Discussion
*TTRPGs General
Is it possible to have an exciting and long-lasting campaign in a historical setting?
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<blockquote data-quote="Psychotic Jim" data-source="post: 2515331" data-attributes="member: 547"><p>I've also been wanting to run a alternate/fantasy/pseudo historical game. My problem is, like the otheres above, I'm not the best history person in the world, and I'm afraid of not doing the past justice in portraying it in a game. A lot of the terms and lingo we use today for past events and locations were not in place at the time they existed at. The presence of differences in language between cultures and eras present a barrier as well (how many phrases and lingo do we have that are shaped by relatively "modern" events), especially considering how much language affects how people think. And cultural assumptions of historical settings that are different from modern day Western culture presents an obstacle also.</p><p></p><p>On the other hand, variant historical campaigns allow a person to ask "what if" questions. What if Buddha had not become a monk and instead stayed in his father's palace? What if the public's belief that Martians were invading when the 1930s <em>War of the Worlds</em> radio show ran reached a level of mass hysteria where society broke down? What if Salem recognized the effects of the ergot fungus that inspired the delusions that inspired the Witch Trials in real life? Time travel also presents interesting possibilities in speculating how two peoples, seperated by land and time, would react to each other. How would the pyramid builders of the American continents react to ancient Egypt?</p><p></p><p>I've especially been wanting to run a mythic China game for some time now. It presents a history of interesting possibilities, from the ancient days of Confucius to the Opium Wars and Taiping Rebellion in the 19th Century to current events and China's modernizations.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 2515331, member: 547"] I've also been wanting to run a alternate/fantasy/pseudo historical game. My problem is, like the otheres above, I'm not the best history person in the world, and I'm afraid of not doing the past justice in portraying it in a game. A lot of the terms and lingo we use today for past events and locations were not in place at the time they existed at. The presence of differences in language between cultures and eras present a barrier as well (how many phrases and lingo do we have that are shaped by relatively "modern" events), especially considering how much language affects how people think. And cultural assumptions of historical settings that are different from modern day Western culture presents an obstacle also. On the other hand, variant historical campaigns allow a person to ask "what if" questions. What if Buddha had not become a monk and instead stayed in his father's palace? What if the public's belief that Martians were invading when the 1930s [I]War of the Worlds[/I] radio show ran reached a level of mass hysteria where society broke down? What if Salem recognized the effects of the ergot fungus that inspired the delusions that inspired the Witch Trials in real life? Time travel also presents interesting possibilities in speculating how two peoples, seperated by land and time, would react to each other. How would the pyramid builders of the American continents react to ancient Egypt? I've especially been wanting to run a mythic China game for some time now. It presents a history of interesting possibilities, from the ancient days of Confucius to the Opium Wars and Taiping Rebellion in the 19th Century to current events and China's modernizations. [/QUOTE]
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Is it possible to have an exciting and long-lasting campaign in a historical setting?
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