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General Tabletop Discussion
*TTRPGs General
Is it possible to have an exciting and long-lasting campaign in a historical setting?
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<blockquote data-quote="Renton" data-source="post: 2521927" data-attributes="member: 33354"><p>Really, a lot of the problems people see with historical campaigns (historical knowledge of the players, playing out cultural differences, etc) are an illusion. I may only have a cursory knowledge of say dark ages Britain, but really, how much more knowledge am I going to have of DM joe bloggs homebrew, even after he gives me a page or so of background info? The only thing DM Bloggs has is absolute authority on knowing his world.</p><p></p><p>And surely, any homebrew worth it's salt should have some different cultural assumptions, or you might as well be playing a modern game. </p><p></p><p>And unless you're running a game for a thesis, then noones going to complain if you chop up history a bit. If the pcs are interacting with historical big events, you have to assume and expect history to change a bit. And "real" history changes all the time. New narratives are constantly being constructed to explain this or that. </p><p></p><p>One of the best pieces of advice regarding history came from a prof in school. He said that all history texts are fiction, they just differ in degree. It's up to you to figure out which is which.</p></blockquote><p></p>
[QUOTE="Renton, post: 2521927, member: 33354"] Really, a lot of the problems people see with historical campaigns (historical knowledge of the players, playing out cultural differences, etc) are an illusion. I may only have a cursory knowledge of say dark ages Britain, but really, how much more knowledge am I going to have of DM joe bloggs homebrew, even after he gives me a page or so of background info? The only thing DM Bloggs has is absolute authority on knowing his world. And surely, any homebrew worth it's salt should have some different cultural assumptions, or you might as well be playing a modern game. And unless you're running a game for a thesis, then noones going to complain if you chop up history a bit. If the pcs are interacting with historical big events, you have to assume and expect history to change a bit. And "real" history changes all the time. New narratives are constantly being constructed to explain this or that. One of the best pieces of advice regarding history came from a prof in school. He said that all history texts are fiction, they just differ in degree. It's up to you to figure out which is which. [/QUOTE]
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Is it possible to have an exciting and long-lasting campaign in a historical setting?
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