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Is it possible to make up for less magic with higher ability scores?
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<blockquote data-quote="Emirikol" data-source="post: 3444477" data-attributes="member: 10638"><p>I think those are great ideas. In my past lower magic games, here have been the solutions:</p><p></p><p>Bump all ability scores one point every 5 levels</p><p>Additional bonus feats every 3 levels.</p><p></p><p>I dont' really care about AC. PC"s are going to get hit if their AC is less than 1200 anyways from my experiences, so it comes down to HP's and players being less reckless than a typical D&D toe-to-toe-combat game.</p><p></p><p>I had 2 characters killed by lions at 10th level in this campaign. At first, I thought the players would be pissed, but it turns out, they keep telling me how much more fun they have with the feelign that the "middle levels" are extended.</p><p></p><p>Most people say their favorite levels are the mid-levels..so I guess that's true. </p><p></p><p>My goal now is to find out how to "extend" those middle levels.</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3444477, member: 10638"] I think those are great ideas. In my past lower magic games, here have been the solutions: Bump all ability scores one point every 5 levels Additional bonus feats every 3 levels. I dont' really care about AC. PC"s are going to get hit if their AC is less than 1200 anyways from my experiences, so it comes down to HP's and players being less reckless than a typical D&D toe-to-toe-combat game. I had 2 characters killed by lions at 10th level in this campaign. At first, I thought the players would be pissed, but it turns out, they keep telling me how much more fun they have with the feelign that the "middle levels" are extended. Most people say their favorite levels are the mid-levels..so I guess that's true. My goal now is to find out how to "extend" those middle levels. jh [/QUOTE]
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Is it possible to make up for less magic with higher ability scores?
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