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Is it possible to make up for less magic with higher ability scores?
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<blockquote data-quote="Blue" data-source="post: 3444975" data-attributes="member: 20564"><p><strong>Little magic made a big difference at high levels.</strong></p><p></p><p>I ran a lower magic campaign for about five years, and reset and am playing in the same world but 80 years later. By low magic, I mean character wealth was low compared to book wealth, and except for low level potions and scrolls any other magic items were more find-as-find-can or find-a-crafter-and-commission.</p><p></p><p>At lower levels it worked just fine, when the balance of magic items wasn't all that off. By campaign end at 12th level it was quite a big deal. ACs were pitiful. Even the super defensive monk with the combat expertise was getting hit half the time by joe enemy, and the barbarian/ranger/fighter had an AC of 16 while raging. Normal book monsters could hit them all the time, and anything with power attack could smear them. They had problems hitting monsters, though not as bad. DR was a bigger issue then otherwise. I specifically cut down on the number of casters against them doing things like elemental damage because no one had resistances, and many didn't even have a cloak of resistance or the like.</p><p></p><p>All in all, it was definitely felt. I would recommend increasing other bonuses, and possibly instituting a defense bonus sort of variant - I think unearthed arcana had one.</p><p></p><p>Good luck,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 3444975, member: 20564"] [b]Little magic made a big difference at high levels.[/b] I ran a lower magic campaign for about five years, and reset and am playing in the same world but 80 years later. By low magic, I mean character wealth was low compared to book wealth, and except for low level potions and scrolls any other magic items were more find-as-find-can or find-a-crafter-and-commission. At lower levels it worked just fine, when the balance of magic items wasn't all that off. By campaign end at 12th level it was quite a big deal. ACs were pitiful. Even the super defensive monk with the combat expertise was getting hit half the time by joe enemy, and the barbarian/ranger/fighter had an AC of 16 while raging. Normal book monsters could hit them all the time, and anything with power attack could smear them. They had problems hitting monsters, though not as bad. DR was a bigger issue then otherwise. I specifically cut down on the number of casters against them doing things like elemental damage because no one had resistances, and many didn't even have a cloak of resistance or the like. All in all, it was definitely felt. I would recommend increasing other bonuses, and possibly instituting a defense bonus sort of variant - I think unearthed arcana had one. Good luck, =Blue(23) [/QUOTE]
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Is it possible to make up for less magic with higher ability scores?
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