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is it possible to multiclass?
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<blockquote data-quote="Engilbrand" data-source="post: 4501927" data-attributes="member: 44184"><p>PCs and NPCs are playing the same game. They just have different rules. Welcome to the game. In "hero" realities, the heroes are almost always better than anyone around them. It's why they're heroes.</p><p>I have made a villain like a PC. It was difficult for the players. If you want to stat some bad guys up like PCs, go ahead. It will definitely be a hard fight, though. It's not an encounter appropriate to their level. The PCs are stronger as it is. I would guess that, realistically, a PC should be able to go toe-to-toe with an equivalent Elite, and have a 50/50 of winning. That's equal. A party of 4 versus a party of 4 PC-statted NPCs is really like sending a party against 4 Elite monsters together.</p><p>The balance against normal monsters assumes that they're going to survive with most of their stuff. A battle against an Elite assumes that 2 will survive with most of their stuff. A battle against a Solo assumes that 4 PCs will survive with most of their stuff. What if you want them to barely survive, or some of them to die? They you need higher level things, more things, or templates. What that means is that PCs fall into their own power ranges that are different from NPCs and Monsters.</p><p>If you really want to stat up some NPCs that your PCs will face, do so, but realize that they don't give rules for that because they didn't design the game that way.</p><p>If the PCs don't fight the NPC, though, I don't understand why you would stat him up at all. My players know exactly what level the NPCs in town max at. I've told them. But that doesn't mean that they follow all of the exact same rules as the PCs. I never mentioned templates or the extra abilities that a random monster/NPC can have anyway. Items? Who knows.</p><p>In the near future, there's going to be an attack by a horde upon the town. I guarantee that they're going to hear about things that won't be in the books? Why? Because the edition lays out exactly what its purpose is and it leaves a lot of it up to the DM.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4501927, member: 44184"] PCs and NPCs are playing the same game. They just have different rules. Welcome to the game. In "hero" realities, the heroes are almost always better than anyone around them. It's why they're heroes. I have made a villain like a PC. It was difficult for the players. If you want to stat some bad guys up like PCs, go ahead. It will definitely be a hard fight, though. It's not an encounter appropriate to their level. The PCs are stronger as it is. I would guess that, realistically, a PC should be able to go toe-to-toe with an equivalent Elite, and have a 50/50 of winning. That's equal. A party of 4 versus a party of 4 PC-statted NPCs is really like sending a party against 4 Elite monsters together. The balance against normal monsters assumes that they're going to survive with most of their stuff. A battle against an Elite assumes that 2 will survive with most of their stuff. A battle against a Solo assumes that 4 PCs will survive with most of their stuff. What if you want them to barely survive, or some of them to die? They you need higher level things, more things, or templates. What that means is that PCs fall into their own power ranges that are different from NPCs and Monsters. If you really want to stat up some NPCs that your PCs will face, do so, but realize that they don't give rules for that because they didn't design the game that way. If the PCs don't fight the NPC, though, I don't understand why you would stat him up at all. My players know exactly what level the NPCs in town max at. I've told them. But that doesn't mean that they follow all of the exact same rules as the PCs. I never mentioned templates or the extra abilities that a random monster/NPC can have anyway. Items? Who knows. In the near future, there's going to be an attack by a horde upon the town. I guarantee that they're going to hear about things that won't be in the books? Why? Because the edition lays out exactly what its purpose is and it leaves a lot of it up to the DM. [/QUOTE]
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