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<blockquote data-quote="Engilbrand" data-source="post: 4503279" data-attributes="member: 44184"><p>Let me define a "hero" reality. It's why I don't have nearly as many problems as some people do with certain things in movies and games.</p><p>1. A hero reality does not have the exact same laws of physics that we do. They have a lot of similarities and overlap, but it isn't necessary that everything is identical. If it was, it wouldn't be any different from our own.</p><p>2. They have Heroes. These are people who stand out from the rest. They make major changes to things and interact with things that most people don't.</p><p></p><p>Examples of heroes doing heroic things in hero realities.</p><p>1. Die Hard. Willis' character has been in how many major terrorist-stopping situations? He's survived what? Right. And I'm sure that he's a "completely normal guy".</p><p>2. Indiana Jones. I thought that this would be obvious, but then people started talking about how unbelievable it was that he could survive in a refrigerator after a nuke hit the area. Right. Because the Ark of the Covenant destroying the Nazis, Jesus' cup from the Last Supper being guarded by an immortal knight, a temple priest reaching into someone's chest and they're still alive after he removes the heart, and interdimensional aliens all make perfect sense in the "real world" in which those movies take place. Noobs.</p><p>3. Iron Man. "He survived a bunch of falls in his armor that would have liquified his bones." You are aware that this is in the same reality as the Hulk and Thor, right? What makes you think that "physics" need to work the same for Stark. They explain everything with technology, but that doesn't change the fact that it's a much different reality from our own.</p><p>4. D&D. DUH!!!!! DUH!!!!! Hell, this edition even flats out says that heroes are special. Even specialer (ha) than they use to be. If you're not playing them as something special, then you're playing the wrong damn game.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4503279, member: 44184"] Let me define a "hero" reality. It's why I don't have nearly as many problems as some people do with certain things in movies and games. 1. A hero reality does not have the exact same laws of physics that we do. They have a lot of similarities and overlap, but it isn't necessary that everything is identical. If it was, it wouldn't be any different from our own. 2. They have Heroes. These are people who stand out from the rest. They make major changes to things and interact with things that most people don't. Examples of heroes doing heroic things in hero realities. 1. Die Hard. Willis' character has been in how many major terrorist-stopping situations? He's survived what? Right. And I'm sure that he's a "completely normal guy". 2. Indiana Jones. I thought that this would be obvious, but then people started talking about how unbelievable it was that he could survive in a refrigerator after a nuke hit the area. Right. Because the Ark of the Covenant destroying the Nazis, Jesus' cup from the Last Supper being guarded by an immortal knight, a temple priest reaching into someone's chest and they're still alive after he removes the heart, and interdimensional aliens all make perfect sense in the "real world" in which those movies take place. Noobs. 3. Iron Man. "He survived a bunch of falls in his armor that would have liquified his bones." You are aware that this is in the same reality as the Hulk and Thor, right? What makes you think that "physics" need to work the same for Stark. They explain everything with technology, but that doesn't change the fact that it's a much different reality from our own. 4. D&D. DUH!!!!! DUH!!!!! Hell, this edition even flats out says that heroes are special. Even specialer (ha) than they use to be. If you're not playing them as something special, then you're playing the wrong damn game. [/QUOTE]
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