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Is it really so important that everything is equal?
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<blockquote data-quote="Li Shenron" data-source="post: 3199165" data-attributes="member: 1465"><p>This probably nails the question much better than I explained.</p><p></p><p><strong>Should every character concept be equally effective in the game?</strong></p><p></p><p>Obviously a character concept is made real by choosing classes, feats, skills, spells, etc, but I think this should have been a much better question!</p><p></p><p>Because for me the problem is twofold:</p><p></p><p>1) sometimes there are certain character options which are a bit too powerful. Usually I do not mind it as long as the players don't abuse them, meaning as long as a player doesn't start focusing on the same trick over and over because it's better than anything else he could do all the time</p><p></p><p>2) often I see instead gamers complain that a certain concept is not effective, and I don't see why every concept should be effective in the first place. I have no problems choosing to play something strange and end up weaker (although there is of course a limit...) than I would if I were playing an archetypal character one more time</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3199165, member: 1465"] This probably nails the question much better than I explained. [B]Should every character concept be equally effective in the game?[/B] Obviously a character concept is made real by choosing classes, feats, skills, spells, etc, but I think this should have been a much better question! Because for me the problem is twofold: 1) sometimes there are certain character options which are a bit too powerful. Usually I do not mind it as long as the players don't abuse them, meaning as long as a player doesn't start focusing on the same trick over and over because it's better than anything else he could do all the time 2) often I see instead gamers complain that a certain concept is not effective, and I don't see why every concept should be effective in the first place. I have no problems choosing to play something strange and end up weaker (although there is of course a limit...) than I would if I were playing an archetypal character one more time [/QUOTE]
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Is it really so important that everything is equal?
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