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Is it really so important that everything is equal?
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<blockquote data-quote="greywulf" data-source="post: 3199224" data-attributes="member: 4285"><p>I'd say that there can be better and worse options, limits be damned.</p><p></p><p>Balance is a myth which is destroying D&D from the inside, out. </p><p></p><p>Different things are better depending on the situation. A fireball isn't much use underwater, etc.</p><p></p><p>Levels are relative only to themselves - a 5th level Rogue should be a better Rogue than a 1st level one, and that's all. Other comparisons shouldn't apply. Trying to balance the unlike (a 5th level Paladin with a 5HD monster, for example) is both counter-productive and pointless. That's where the whole debacle of CR/EL and Level Adjustments started. It should have been drowned at birth. </p><p></p><p>Simplify, don't obfuscate. That should be the mantra. Instead we have pointless stats that only exist to blur the meta-game. Silly, silly, silly. </p><p></p><p>Same with the whole BAB/Skill rank thing. What's the difference between a 1st level Fighter with STR18 and a 5th level Fighter with STR10? Both are at +5 to hit in melee (ignoring Feats), but only the 5th level dude with his +5 BAB can qualify for the majority of Combat based PrCs. Same for 8 Ranks in a skill vs. +8 total, wherever the source.</p><p></p><p>They only exist because it's wrong to say "Prerequisites: Must be 5th level Fighter or equiv."</p><p>or "Prerequisites: +8 or higher with Longsword and +8 or better Bluff skill". </p><p></p><p>Get rid of the concept of BAB and Skills Ranks, call 'em just bonuses and demote them from being some kind of all-important meta-stat, and it frees the game up some more.</p><p></p><p>And LA. Freaking LA. Balancing monsters using grey fog calculations. Yeh. Right.</p><p></p><p>All because of Balance. The Great Lord of All. </p><p></p><p>Rant over. I feel better now. Thanks for listening.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3199224, member: 4285"] I'd say that there can be better and worse options, limits be damned. Balance is a myth which is destroying D&D from the inside, out. Different things are better depending on the situation. A fireball isn't much use underwater, etc. Levels are relative only to themselves - a 5th level Rogue should be a better Rogue than a 1st level one, and that's all. Other comparisons shouldn't apply. Trying to balance the unlike (a 5th level Paladin with a 5HD monster, for example) is both counter-productive and pointless. That's where the whole debacle of CR/EL and Level Adjustments started. It should have been drowned at birth. Simplify, don't obfuscate. That should be the mantra. Instead we have pointless stats that only exist to blur the meta-game. Silly, silly, silly. Same with the whole BAB/Skill rank thing. What's the difference between a 1st level Fighter with STR18 and a 5th level Fighter with STR10? Both are at +5 to hit in melee (ignoring Feats), but only the 5th level dude with his +5 BAB can qualify for the majority of Combat based PrCs. Same for 8 Ranks in a skill vs. +8 total, wherever the source. They only exist because it's wrong to say "Prerequisites: Must be 5th level Fighter or equiv." or "Prerequisites: +8 or higher with Longsword and +8 or better Bluff skill". Get rid of the concept of BAB and Skills Ranks, call 'em just bonuses and demote them from being some kind of all-important meta-stat, and it frees the game up some more. And LA. Freaking LA. Balancing monsters using grey fog calculations. Yeh. Right. All because of Balance. The Great Lord of All. Rant over. I feel better now. Thanks for listening. [/QUOTE]
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