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Is it really so important that everything is equal?
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<blockquote data-quote="Aaron L" data-source="post: 3200442" data-attributes="member: 926"><p>Well, to me the point of actually paying for a game is to get rules, not to have to tweak guidelines to my own needs. And I want rules balanced so that every character has a reasonable amount of the spotlight and no one outshines anyone else <em>too much.</em></p><p></p><p></p><p>That why I play D&D and not Palladium or some other game that has no concern for balance whatsoever. </p><p></p><p></p><p>What, exactly, has been "going too far" in the name of balance? The last year or two has seen the best D&D books ever, in my opinion. </p><p></p><p></p><p>And I really don't understand how roleplaying can overcome a mechanical deficiency. Does that mean that if you want to make a Fighter that uses daggers that you can use "roleplaying" to cover for the fact that you are useless as a combatant compared to the guy with the greatsword?</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3200442, member: 926"] Well, to me the point of actually paying for a game is to get rules, not to have to tweak guidelines to my own needs. And I want rules balanced so that every character has a reasonable amount of the spotlight and no one outshines anyone else [i]too much.[/i] That why I play D&D and not Palladium or some other game that has no concern for balance whatsoever. What, exactly, has been "going too far" in the name of balance? The last year or two has seen the best D&D books ever, in my opinion. And I really don't understand how roleplaying can overcome a mechanical deficiency. Does that mean that if you want to make a Fighter that uses daggers that you can use "roleplaying" to cover for the fact that you are useless as a combatant compared to the guy with the greatsword? [/QUOTE]
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Is it really so important that everything is equal?
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