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Is it really so important that everything is equal?
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<blockquote data-quote="Dykstrav" data-source="post: 3200773" data-attributes="member: 40522"><p>Precisely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What I think of when I hear 'balanced' is material that is good but doesn't outshine the rest. A big part of this is adventure design. I think alot of people get the idea that certain classes/races/whatever are unbalanced because the situations in which they're cool are either very common or very rare in their campaigns. </p><p></p><p>I still know a player who swears that druids suck because he tried to play one in an urban-based campaign. Admittedly, druids aren't all that thrilling when the only animals you have to do wild empathy with are sewer rats and alley cats. Bards are also odd creatures. They can be either extremely useful or extremely mediocre depending on the setting and nature of the campaign.</p><p></p><p>So as far as balance goes... Would it be accurate to say that 'balance' is when a game element is thought of as useful and cool, but there's no consensus that it's the single best option?</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3200773, member: 40522"] Precisely. :) What I think of when I hear 'balanced' is material that is good but doesn't outshine the rest. A big part of this is adventure design. I think alot of people get the idea that certain classes/races/whatever are unbalanced because the situations in which they're cool are either very common or very rare in their campaigns. I still know a player who swears that druids suck because he tried to play one in an urban-based campaign. Admittedly, druids aren't all that thrilling when the only animals you have to do wild empathy with are sewer rats and alley cats. Bards are also odd creatures. They can be either extremely useful or extremely mediocre depending on the setting and nature of the campaign. So as far as balance goes... Would it be accurate to say that 'balance' is when a game element is thought of as useful and cool, but there's no consensus that it's the single best option? [/QUOTE]
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