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Is it really so important that everything is equal?
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<blockquote data-quote="Dykstrav" data-source="post: 3201814" data-attributes="member: 40522"><p>You're right. There's no reason that a vampire game would mix neonates with ancillae, elders, and methuselahs. Level is scale, not balance.</p><p></p><p>But WoD players debated endlessly about how balanced alot of things were, particularly vampires and werewolves. The simplest solution was simply to not mix games, but even in the same game you had these issues.</p><p></p><p>More vampire-specific, most of the players I knew felt that Malkavians and Nosferatu really got the shaft from a playing-the-game point of view. They had some pretty crippling drawbacks (starting derangements and horrific appearance) for some disciplines that were (mostly) available to any other vampire. Later in the game Malkavians got Dementation, but still these two clans were rarely played in the games I was involved with. Ventrue were also rarely played, especially in LARP games. Dominate and Presence just aren't as cool without hordes of NPC humans to use them on.</p><p></p><p>Or what about the Tremere and Gangrel? I'd say that at least half the vampire games I played (LARP or tabletop) had some goober that played a Tremere neonate with cauldron of blood. Most every Gangrel started addressing every problem as a fight once they got feral claws and some Fortitude (admittedly within character for a large portion of the clan). Same thing with Brujah that split their dots between Celerity and Potence.</p><p></p><p>Toreador seemed to straddle the fence between loved and hated.</p><p></p><p>In LARP games, Caitiff were actually a quite popular choice. Getting to pick your three "clan" disciplines (with what was percieved as a limited drawback, most neonates were at the bottom of the pack anyway) was so appealing to players that we eventually had 20+ Caitiff in a game of 60 players. The Storytellers actually put a clamp down on new Caitiff characters because of it. Only after an archon passed through town and saw how tolerant the Prince was being of Caitiffs did their numbers thin.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3201814, member: 40522"] You're right. There's no reason that a vampire game would mix neonates with ancillae, elders, and methuselahs. Level is scale, not balance. But WoD players debated endlessly about how balanced alot of things were, particularly vampires and werewolves. The simplest solution was simply to not mix games, but even in the same game you had these issues. More vampire-specific, most of the players I knew felt that Malkavians and Nosferatu really got the shaft from a playing-the-game point of view. They had some pretty crippling drawbacks (starting derangements and horrific appearance) for some disciplines that were (mostly) available to any other vampire. Later in the game Malkavians got Dementation, but still these two clans were rarely played in the games I was involved with. Ventrue were also rarely played, especially in LARP games. Dominate and Presence just aren't as cool without hordes of NPC humans to use them on. Or what about the Tremere and Gangrel? I'd say that at least half the vampire games I played (LARP or tabletop) had some goober that played a Tremere neonate with cauldron of blood. Most every Gangrel started addressing every problem as a fight once they got feral claws and some Fortitude (admittedly within character for a large portion of the clan). Same thing with Brujah that split their dots between Celerity and Potence. Toreador seemed to straddle the fence between loved and hated. In LARP games, Caitiff were actually a quite popular choice. Getting to pick your three "clan" disciplines (with what was percieved as a limited drawback, most neonates were at the bottom of the pack anyway) was so appealing to players that we eventually had 20+ Caitiff in a game of 60 players. The Storytellers actually put a clamp down on new Caitiff characters because of it. Only after an archon passed through town and saw how tolerant the Prince was being of Caitiffs did their numbers thin. [/QUOTE]
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