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Is it really so important that everything is equal?
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<blockquote data-quote="Imagicka" data-source="post: 3202204" data-attributes="member: 4621"><p>True enough. I never let anyone play anything under 11th Gen., because I saw no reason to let anyone play a powerful character. But I always saw WoD as being games where it's more about the setting and roleplaying than it was about the fire-power, killing things, and taking their stuff.</p><p></p><p>Which is something akin to making all your NPCs high level. Which is something I personally think every DM should do. But of course, this meant that the NPCs were all these big fish. Which is all perfectly fine. You want to mouth off to a Primogen, or the Prince... or to put it into context of D&D... the Chancellor to the King, or the Duke, or the Grand-Magus. Well, I never had any problems with telling someone that because they were getting lippy with Prince, chances are they are going to be arrested and executed, now if you want to cause a problem and excalate the situation until 50 palace guards are firing bolts into your body... it's still going to end up the same result. </p><p></p><p>But of course, I would never allow people to play cross-genre games. We're not playing werewolf-vampire-changeling-mage. Nor would I, with any 'group' of players, allow them to play characters of different generations that wasn't at the very most, one or perhaps even two generations away from each other. </p><p></p><p>Exactly. Maintaining the Masquerade... whatever you want to call it... was part of the game. Very rarely does the necessity for such thing exist in D&D. Not that I'm opposed to such things. In my game world, arcane-casters are hunted down and killed by paladins and clerics. </p><p></p><p>But to get back on topic. Does there need to be balance between the NPCs and the PCs? No. Not in the slightest. (and I'll stick with Vampire here... not that there was anything wrong with the other games... who am I kidding? Wraith blew... and Changeling! Well, despite the fact that I have a bit of a claim to fame with that book... it wasn't World of Darkness) <em>The Justicars are there to bring down justice upon thine head, and if need be, impale you upon it.</em> But there was relative balance between the clans. Yeah, if you were a ventrue... you would use what you had to your advantage... your not going to go toe-to-toe against a Brujah in a boxing match, but your definately going to attempt to dominate them while he attempts to pummel your pretty face. Just be happy you don't bruise! </p><p></p><p>Now, someone mentioned the Caitiff in vampire. As far as I remember, they were pretty much dead on in regards to being evenly powered with the other classes. Sure, they didn't have 'clan support' to fall back on. But, seriously, did the gangrels? But then, it's was an advantage to pick your disciplines. Just like everyone else, they had their advantages and disadvantages.</p><p></p><p>Too bad I missed the discussions about two-weapon fighting... sounds like something I would have loved to pontificate about.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 3202204, member: 4621"] True enough. I never let anyone play anything under 11th Gen., because I saw no reason to let anyone play a powerful character. But I always saw WoD as being games where it's more about the setting and roleplaying than it was about the fire-power, killing things, and taking their stuff. Which is something akin to making all your NPCs high level. Which is something I personally think every DM should do. But of course, this meant that the NPCs were all these big fish. Which is all perfectly fine. You want to mouth off to a Primogen, or the Prince... or to put it into context of D&D... the Chancellor to the King, or the Duke, or the Grand-Magus. Well, I never had any problems with telling someone that because they were getting lippy with Prince, chances are they are going to be arrested and executed, now if you want to cause a problem and excalate the situation until 50 palace guards are firing bolts into your body... it's still going to end up the same result. But of course, I would never allow people to play cross-genre games. We're not playing werewolf-vampire-changeling-mage. Nor would I, with any 'group' of players, allow them to play characters of different generations that wasn't at the very most, one or perhaps even two generations away from each other. Exactly. Maintaining the Masquerade... whatever you want to call it... was part of the game. Very rarely does the necessity for such thing exist in D&D. Not that I'm opposed to such things. In my game world, arcane-casters are hunted down and killed by paladins and clerics. But to get back on topic. Does there need to be balance between the NPCs and the PCs? No. Not in the slightest. (and I'll stick with Vampire here... not that there was anything wrong with the other games... who am I kidding? Wraith blew... and Changeling! Well, despite the fact that I have a bit of a claim to fame with that book... it wasn't World of Darkness) [i]The Justicars are there to bring down justice upon thine head, and if need be, impale you upon it.[/i] But there was relative balance between the clans. Yeah, if you were a ventrue... you would use what you had to your advantage... your not going to go toe-to-toe against a Brujah in a boxing match, but your definately going to attempt to dominate them while he attempts to pummel your pretty face. Just be happy you don't bruise! Now, someone mentioned the Caitiff in vampire. As far as I remember, they were pretty much dead on in regards to being evenly powered with the other classes. Sure, they didn't have 'clan support' to fall back on. But, seriously, did the gangrels? But then, it's was an advantage to pick your disciplines. Just like everyone else, they had their advantages and disadvantages. Too bad I missed the discussions about two-weapon fighting... sounds like something I would have loved to pontificate about. [/QUOTE]
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