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Is it really so important that everything is equal?
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<blockquote data-quote="greywulf" data-source="post: 3205518" data-attributes="member: 4285"><p>Importance is a relative scale; it's not an absolute.</p><p></p><p>To me, "Balance" is less important than fun, playability, originality, interestingness, whether it fits into the campaign, imagination, flexibility and a whole raft of other requirements. I appreciate that other folks will rate it higher than I do. That's cool. To me though, it's waaaaaaay down the list.</p><p></p><p>Sure, there's broken classes out there, and stuff which should have been fixed in the playtest before the book is published. It happens. The problem is that one person's "badly broken" is another gal's favourite class. We can't agree what's balanced and what isn't because everyone's games are different. That's good too, and exactly how it should be. So we're just wasting pixels by arguing which classes are balanced and which aren't. I'd rather not waste the time, personally. More things are much, much more important when it comes to my gaming wants and needs.</p><p></p><p>Besides, this particular GM subscribes to the Tall Poppy Law; the more powerful you are, the more likely you are to Get Hit. It's the perfect balancing mechanic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As I said before, other games don't generate the same kind of traffic about this that D&D does. Sure, there's munchkins and powergamers in every game, and they'll discuss the relative merits of this or that class, but nowhere to the level that D&D gamers do.</p><p></p><p>I'm just tired of it and just wanna play...........</p></blockquote><p></p>
[QUOTE="greywulf, post: 3205518, member: 4285"] Importance is a relative scale; it's not an absolute. To me, "Balance" is less important than fun, playability, originality, interestingness, whether it fits into the campaign, imagination, flexibility and a whole raft of other requirements. I appreciate that other folks will rate it higher than I do. That's cool. To me though, it's waaaaaaay down the list. Sure, there's broken classes out there, and stuff which should have been fixed in the playtest before the book is published. It happens. The problem is that one person's "badly broken" is another gal's favourite class. We can't agree what's balanced and what isn't because everyone's games are different. That's good too, and exactly how it should be. So we're just wasting pixels by arguing which classes are balanced and which aren't. I'd rather not waste the time, personally. More things are much, much more important when it comes to my gaming wants and needs. Besides, this particular GM subscribes to the Tall Poppy Law; the more powerful you are, the more likely you are to Get Hit. It's the perfect balancing mechanic :) As I said before, other games don't generate the same kind of traffic about this that D&D does. Sure, there's munchkins and powergamers in every game, and they'll discuss the relative merits of this or that class, but nowhere to the level that D&D gamers do. I'm just tired of it and just wanna play........... [/QUOTE]
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