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General Tabletop Discussion
*Dungeons & Dragons
Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="TheSword" data-source="post: 8931067" data-attributes="member: 6879661"><p>I like the adventures though I probably will tone down the Magitech, which is not difficult at all. I also don’t have a problem with you wanting more explicit alternatives to solving the mission. I think it’s ok to want more of something you once saw in a Monte Cook module.</p><p></p><p>I think the author is also fine to publish a module that sets a new base for adventure and it not quite confirm to your moral outlook. It’s a heist for cripes sake. It’s not supposed to be black and while and simple. It’s supposed to have moral quandaries, folks you don’t know whether you can trust or not, folks you know you absolutely can’t trust but you try and work out when they’re going to screw you so you can screw then first), and most of all there are supposed to be reversals of fortune. Bad guys will be released, good guys will be captured and often times many of the characters in the location won’t know which are which. This is not a campaign for your Paladin of Tyr character - I hope you can see that.</p><p></p><p>Published modules are a box of choices and options. If the Golden Vault as an organization doesn’t work for your moral outlook don’t use them… that ok. It’s also ok to want to use them … it’s not immoral. Or rather I don’t really care if you think it is because everyone is entitled to play your own way. They’re a plot device to get characters to adventures and potentially link them together. They’re also a mystery - left to the DM to determine their exact motives. I personally prefer them as shadowy and mysterious.</p><p></p><p>[SPOILER="Don’t read Guy, Pete or Ryan"]Then I can have it as a secret organisation founded by Manshoon masquerading as a golden dragon, with the deliberate aim of sowing disruption in the realms, undermining/corrupting good organizations like the Lords Alliance and expanding his power base. The whole don’t kill element is just a way of Manshoon toying with/avoiding paying the reward for the PCs work. In truth he’s happy to keep a potential useful future pawn on the table[/SPOILER]</p><p></p><p>The more I think of it this book reads like it could complement Dragon Heist very well. Use some of the modules to replace some of the elements of DH I wasn’t so pleased with. Use the powerful competing organizations all desperate for money alongside the PCs. Based out of Waterdeep but travelling all over the realms… with a final 11th level heist… to rob the Lair of the Mad Wizard himself! I’ll create a mash up thread on it when the full book is out.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8931067, member: 6879661"] I like the adventures though I probably will tone down the Magitech, which is not difficult at all. I also don’t have a problem with you wanting more explicit alternatives to solving the mission. I think it’s ok to want more of something you once saw in a Monte Cook module. I think the author is also fine to publish a module that sets a new base for adventure and it not quite confirm to your moral outlook. It’s a heist for cripes sake. It’s not supposed to be black and while and simple. It’s supposed to have moral quandaries, folks you don’t know whether you can trust or not, folks you know you absolutely can’t trust but you try and work out when they’re going to screw you so you can screw then first), and most of all there are supposed to be reversals of fortune. Bad guys will be released, good guys will be captured and often times many of the characters in the location won’t know which are which. This is not a campaign for your Paladin of Tyr character - I hope you can see that. Published modules are a box of choices and options. If the Golden Vault as an organization doesn’t work for your moral outlook don’t use them… that ok. It’s also ok to want to use them … it’s not immoral. Or rather I don’t really care if you think it is because everyone is entitled to play your own way. They’re a plot device to get characters to adventures and potentially link them together. They’re also a mystery - left to the DM to determine their exact motives. I personally prefer them as shadowy and mysterious. [SPOILER="Don’t read Guy, Pete or Ryan"]Then I can have it as a secret organisation founded by Manshoon masquerading as a golden dragon, with the deliberate aim of sowing disruption in the realms, undermining/corrupting good organizations like the Lords Alliance and expanding his power base. The whole don’t kill element is just a way of Manshoon toying with/avoiding paying the reward for the PCs work. In truth he’s happy to keep a potential useful future pawn on the table[/SPOILER] The more I think of it this book reads like it could complement Dragon Heist very well. Use some of the modules to replace some of the elements of DH I wasn’t so pleased with. Use the powerful competing organizations all desperate for money alongside the PCs. Based out of Waterdeep but travelling all over the realms… with a final 11th level heist… to rob the Lair of the Mad Wizard himself! I’ll create a mash up thread on it when the full book is out. [/QUOTE]
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Is it right for WoTC to moralize us in an adventure module?
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