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General Tabletop Discussion
*Dungeons & Dragons
Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="Blue" data-source="post: 8931169" data-attributes="member: 20564"><p>Stopping an invasion, freeing slaves, stopping bandits, saving townfolk, saving the world - PCs assumed to accept an adventure because they are heroes who will do the right things has be one (of many) valid hooks since the hobby started. And in-game having various groups pushing their viewpoint and/or agenda is also common.</p><p></p><p>I homebrew my settings and adventures, tailoring them to the group (both the group of characters and the group of players) - but that doesn't mean that there aren't moral quandaries. I've had everything from colonialism to is it okay to torture or kill an enemy after you've accepted their surrender, mental slavery, politics, etc.</p><p></p><p>All of this seems rather par for the course, but I like my adventures meaty. There's nothing wrong with play that's just escapism - adventuring for adventuring sake or personal reasons. To me that's a little too light, I like characters forced to evolve and make hard choices.</p></blockquote><p></p>
[QUOTE="Blue, post: 8931169, member: 20564"] Stopping an invasion, freeing slaves, stopping bandits, saving townfolk, saving the world - PCs assumed to accept an adventure because they are heroes who will do the right things has be one (of many) valid hooks since the hobby started. And in-game having various groups pushing their viewpoint and/or agenda is also common. I homebrew my settings and adventures, tailoring them to the group (both the group of characters and the group of players) - but that doesn't mean that there aren't moral quandaries. I've had everything from colonialism to is it okay to torture or kill an enemy after you've accepted their surrender, mental slavery, politics, etc. All of this seems rather par for the course, but I like my adventures meaty. There's nothing wrong with play that's just escapism - adventuring for adventuring sake or personal reasons. To me that's a little too light, I like characters forced to evolve and make hard choices. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it right for WoTC to moralize us in an adventure module?
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