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Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="Clint_L" data-source="post: 8931561" data-attributes="member: 7035894"><p>Gary Gygax argued that genocide was perfectly acceptable behaviour for a lawful good character, if it was genocide against an evil race. So are you being unfaithful to your alignment? </p><p></p><p>That's what I mean - alignment leads to all these dumb arguments about what counts as what. Instead of the story focusing on what behaviours make sense for the characters in that situation, players have to contort their motivations to fit these weird boxes. That's not how morality works in the real world. No one is actually "lawful good." It's just a strange game convention. Which is not a problem in itself, if it made the game better. For me, it does the opposite - it takes us out of the story.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8931561, member: 7035894"] Gary Gygax argued that genocide was perfectly acceptable behaviour for a lawful good character, if it was genocide against an evil race. So are you being unfaithful to your alignment? That's what I mean - alignment leads to all these dumb arguments about what counts as what. Instead of the story focusing on what behaviours make sense for the characters in that situation, players have to contort their motivations to fit these weird boxes. That's not how morality works in the real world. No one is actually "lawful good." It's just a strange game convention. Which is not a problem in itself, if it made the game better. For me, it does the opposite - it takes us out of the story. [/QUOTE]
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Is it right for WoTC to moralize us in an adventure module?
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