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General Tabletop Discussion
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Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="TheSword" data-source="post: 8931566" data-attributes="member: 6879661"><p>Yep, life is too short for homework. Let’s both save our thumbs the trouble. I’m really happy to hear people opinions. I’ve read most already. There seem to be some inconsistencies in yours.</p><p></p><p>If you’re too busy to re-write 10% of an adventure to fit your group then you definitely don’t have time to write an entire adventure from scratch.</p><p></p><p>So the choices would seem to be these.</p><p></p><ul> <li data-xf-list-type="ul">make the 10% changes to fit your preferred style.</li> <li data-xf-list-type="ul">find a different publisher/writer/supplement that is closer to your style that only requires a 5% re-write (I don’t believe there is anything of substance that comes out pret-a-manger)</li> <li data-xf-list-type="ul">play a vastly simpler game (maybe 1st or 2nd game) or avoid something like a Heist based supplement that seems to exemplify a more modern gaming style.</li> <li data-xf-list-type="ul">Play and be unhappy with a style you don’t like.</li> <li data-xf-list-type="ul">Don’t play.</li> <li data-xf-list-type="ul">Allocate more time to write from scratch your ideal module.</li> </ul><p></p><p>I think a lot of people who complain about pre-published modules are down on them before they even start. It’s a question of perspective. I say this not just to you but to anyone else reading this who is getting frustrated that modules don’t match their ideal.</p><p></p><p>[Edit - deleted. Didn’t see the mod comment]</p></blockquote><p></p>
[QUOTE="TheSword, post: 8931566, member: 6879661"] Yep, life is too short for homework. Let’s both save our thumbs the trouble. I’m really happy to hear people opinions. I’ve read most already. There seem to be some inconsistencies in yours. If you’re too busy to re-write 10% of an adventure to fit your group then you definitely don’t have time to write an entire adventure from scratch. So the choices would seem to be these. [LIST] [*]make the 10% changes to fit your preferred style. [*]find a different publisher/writer/supplement that is closer to your style that only requires a 5% re-write (I don’t believe there is anything of substance that comes out pret-a-manger) [*]play a vastly simpler game (maybe 1st or 2nd game) or avoid something like a Heist based supplement that seems to exemplify a more modern gaming style. [*]Play and be unhappy with a style you don’t like. [*]Don’t play. [*]Allocate more time to write from scratch your ideal module. [/LIST] I think a lot of people who complain about pre-published modules are down on them before they even start. It’s a question of perspective. I say this not just to you but to anyone else reading this who is getting frustrated that modules don’t match their ideal. [Edit - deleted. Didn’t see the mod comment] [/QUOTE]
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Is it right for WoTC to moralize us in an adventure module?
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