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Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8931891" data-attributes="member: 18"><p>Lawful Good requires more good faith than that, I'd suggest.</p><p></p><p>That said, the issue though is actually decently-explained (albeit completely implausible) in the adventure.</p><p></p><p>The quest-giver is a <em>bizarre idiot</em>. He's done ultra-detailed research on the prison. Figured out a plan to get in and out. Got supplies together. Got transport together. Got the PCs a magic map which allows them to defeat the prison. Knows an insane amount about the prison. But just does not <em>remotely</em> understand Prisoner 13 or really know anything about her, so blithely and utterly mindlessly determines that she will need to be broken out in order to help the adventurers. It's a huge assumption and baseless, and means the PCs go in with absolutely zero leverage on Prisoner 13, where leverage would be more important than half the stuff they do have. So basically have to chat her up and get out of her what she really wants. I can't say there aren't people with the same sort of mentality as the quest-giver IRL - there absolutely are - but the adventure doesn't call him out for being an idiot, which it probably should.</p><p></p><p>Reading the adventure that's not necessarily true. If they'd tried harder through proper channels, they could have got a lot more info, frankly, and at the very least realized Prisoner 13 doesn't actually want to be broken out (which is one of the few genuinely fun things about the adventure).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8931891, member: 18"] Lawful Good requires more good faith than that, I'd suggest. That said, the issue though is actually decently-explained (albeit completely implausible) in the adventure. The quest-giver is a [I]bizarre idiot[/I]. He's done ultra-detailed research on the prison. Figured out a plan to get in and out. Got supplies together. Got transport together. Got the PCs a magic map which allows them to defeat the prison. Knows an insane amount about the prison. But just does not [I]remotely[/I] understand Prisoner 13 or really know anything about her, so blithely and utterly mindlessly determines that she will need to be broken out in order to help the adventurers. It's a huge assumption and baseless, and means the PCs go in with absolutely zero leverage on Prisoner 13, where leverage would be more important than half the stuff they do have. So basically have to chat her up and get out of her what she really wants. I can't say there aren't people with the same sort of mentality as the quest-giver IRL - there absolutely are - but the adventure doesn't call him out for being an idiot, which it probably should. Reading the adventure that's not necessarily true. If they'd tried harder through proper channels, they could have got a lot more info, frankly, and at the very least realized Prisoner 13 doesn't actually want to be broken out (which is one of the few genuinely fun things about the adventure). [/QUOTE]
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Is it right for WoTC to moralize us in an adventure module?
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