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Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="Maxperson" data-source="post: 8932071" data-attributes="member: 23751"><p>What is written is virtually NEVER all that the PCs can do or try that might work.</p><p></p><p>PCs: "What do you want in exchange for the key?"</p><p>13: "I want to read the prisoner files from the Warden's office."</p><p>PCs: "That's far too dangerous for us to attempt."</p><p>Rogue: "Buuuut, I do have a contact in Calimshan who might be interested in what you have to say. If I put you in contact with him, you can expand your operation into the south and make it much more profitable."</p><p>13: "That intrigues me, but I would have to have contact with him before I give you the key."</p><p>PCs: "That can be arranged."</p><p></p><p>She's out for herself and just because the author only wrote one or two ways to resolve the issue, doesn't mean that there aren't 25 more that the PCs can come up with on their own.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8932071, member: 23751"] What is written is virtually NEVER all that the PCs can do or try that might work. PCs: "What do you want in exchange for the key?" 13: "I want to read the prisoner files from the Warden's office." PCs: "That's far too dangerous for us to attempt." Rogue: "Buuuut, I do have a contact in Calimshan who might be interested in what you have to say. If I put you in contact with him, you can expand your operation into the south and make it much more profitable." 13: "That intrigues me, but I would have to have contact with him before I give you the key." PCs: "That can be arranged." She's out for herself and just because the author only wrote one or two ways to resolve the issue, doesn't mean that there aren't 25 more that the PCs can come up with on their own. [/QUOTE]
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Is it right for WoTC to moralize us in an adventure module?
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