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General Tabletop Discussion
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Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="Oofta" data-source="post: 8932687" data-attributes="member: 6801845"><p>You forgot: DMs who accept that the mod doesn't tell you how to run it. It just sets up the environment, let's you know who's who and what their motivations are along with some insight into who they are. It's an outline for an adventure in a sense, much like Dragon Heist which is mostly a source book for Waterdeep with an intro module.</p><p></p><p></p><p></p><p>In any case, as per previous posts ... this mod isn't really telling you what to do or how. It's just giving you the structure to run an adventure. As part of an anthology, I assume there was a pretty tight word count limit and the actual prisoner 13 is really more of a McGuffin to introduce a cool location than anything.</p><p></p><p>I don't know how this should be advertised, but I think if you find it lacking from a direction point of view it's because it's just not that kind of mod. Fortunately you didn't have to pay anything for this one, so you could get an idea of what the anthology is all about. Perhaps this is something that they'll continue to do? Who knows. Maybe they could label things that way, maybe not. But they don't have the word count (or capability, really) to explore every option and the danger with trying to do that is that it then limits the imagination of the people running and playing the game. If I didn't know how to run this, I'd be looking at the DmsGuild or finding a forum to discuss.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8932687, member: 6801845"] You forgot: DMs who accept that the mod doesn't tell you how to run it. It just sets up the environment, let's you know who's who and what their motivations are along with some insight into who they are. It's an outline for an adventure in a sense, much like Dragon Heist which is mostly a source book for Waterdeep with an intro module. In any case, as per previous posts ... this mod isn't really telling you what to do or how. It's just giving you the structure to run an adventure. As part of an anthology, I assume there was a pretty tight word count limit and the actual prisoner 13 is really more of a McGuffin to introduce a cool location than anything. I don't know how this should be advertised, but I think if you find it lacking from a direction point of view it's because it's just not that kind of mod. Fortunately you didn't have to pay anything for this one, so you could get an idea of what the anthology is all about. Perhaps this is something that they'll continue to do? Who knows. Maybe they could label things that way, maybe not. But they don't have the word count (or capability, really) to explore every option and the danger with trying to do that is that it then limits the imagination of the people running and playing the game. If I didn't know how to run this, I'd be looking at the DmsGuild or finding a forum to discuss. [/QUOTE]
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Is it right for WoTC to moralize us in an adventure module?
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