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Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="Oofta" data-source="post: 8935239" data-attributes="member: 6801845"><p>While I would never put genocide on the table in any of my games, negotiations don't always work and appeasement may not always be the "good" answer. It just depends on the scenario. Appeasement didn't work in the lead up to WWII, it just emboldened the Nazis. Then again, D&D is just a game in a world that the DM has complete controls over, it's not the real world. Don't want to deal with "wiping out the kobold race"? Don't make it an option. It's a game, and sometimes people just want to play a game without having to worry about real world ethics.</p><p></p><p>Too often I've seen games where the author of a mod (I'm thinking of Living Greyhawk here) tried to set up "moral dilemmas" that were really "No matter what you do, you're f***ed." So ... I just don't go there. That's obviously not going to work for everyone of course, but I have no issue with bad guys that are clearly defined as bad guys that are usually aggressively attacking and being a current and ongoing threat. I guess I just don't have a problem playing a game with literal monsters, even if the worst ones are human.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8935239, member: 6801845"] While I would never put genocide on the table in any of my games, negotiations don't always work and appeasement may not always be the "good" answer. It just depends on the scenario. Appeasement didn't work in the lead up to WWII, it just emboldened the Nazis. Then again, D&D is just a game in a world that the DM has complete controls over, it's not the real world. Don't want to deal with "wiping out the kobold race"? Don't make it an option. It's a game, and sometimes people just want to play a game without having to worry about real world ethics. Too often I've seen games where the author of a mod (I'm thinking of Living Greyhawk here) tried to set up "moral dilemmas" that were really "No matter what you do, you're f***ed." So ... I just don't go there. That's obviously not going to work for everyone of course, but I have no issue with bad guys that are clearly defined as bad guys that are usually aggressively attacking and being a current and ongoing threat. I guess I just don't have a problem playing a game with literal monsters, even if the worst ones are human. [/QUOTE]
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