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Is it right for WoTC to moralize us in an adventure module?
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<blockquote data-quote="Oofta" data-source="post: 8935617" data-attributes="member: 6801845"><p>I would never run a scenario about wiping out an otherwise peaceful group just because the PCs were asked to unless I made it obvious the entity doing the hiring is actually the evil one. Life is too short and we don't have enough hours of gaming to spend it on no-win scenarios. If the PCs are hired to deal with some kobolds, it's because the kobolds are eating babies left and right. The hobgoblins are not peaceful, they're at the forefront of an army that is subjugating, killing or enslaving everyone in their path. </p><p></p><p></p><p></p><p>Different people game for different reasons. If you want to get into philosophical debates about morality, more power to you. By and large I just want to get together with friends, make bad puns and roll some dice.</p><p></p><p></p><p></p><p>I will flat out tell people if they're about to do something I consider truly evil, or at least ensure the situation is clear. But I don't allow evil PCs or acts out of preference. I won't <em>stop</em> someone from having their PC cross that line, but the PC will become an NPC.</p><p></p><p></p><p></p><p>So, like I said. I'm never going to have genocide on the table. If the group needs to take out a clutch of kobolds, it's because these particular kobolds are an ongoing threat and have given no sign that they will ever change.</p><p></p><p>Which doesn't mean that NPCs always have clear motivations or can never change. NPCs have shown unexpected misunderstandings, motivations and simply feeling like they have no choice. In addition, some NPCs are evil, others are Evil and a few are EVIL!!! Making a deal with the first group happens now and then, make a deal with the last group and it will probably end up costing in ways you didn't expect. But telling someone that thought they were playing LG being burned by a talisman of pure good? To me, that's a gotcha. Also a decision about a PC's alignment that I wouldn't make.</p><p></p><p>But the main problem that I have with moral dilemmas is that people think they're setting up a really cool scenario when it's really "Just play a neutral character who will do what they need to to get through the day because you're not given a good option." Setting up a moral dilemma that is both fun and makes people think is not an easy thing to do and I have yet to see it done well. Maybe others do it better. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8935617, member: 6801845"] I would never run a scenario about wiping out an otherwise peaceful group just because the PCs were asked to unless I made it obvious the entity doing the hiring is actually the evil one. Life is too short and we don't have enough hours of gaming to spend it on no-win scenarios. If the PCs are hired to deal with some kobolds, it's because the kobolds are eating babies left and right. The hobgoblins are not peaceful, they're at the forefront of an army that is subjugating, killing or enslaving everyone in their path. Different people game for different reasons. If you want to get into philosophical debates about morality, more power to you. By and large I just want to get together with friends, make bad puns and roll some dice. I will flat out tell people if they're about to do something I consider truly evil, or at least ensure the situation is clear. But I don't allow evil PCs or acts out of preference. I won't [I]stop[/I] someone from having their PC cross that line, but the PC will become an NPC. So, like I said. I'm never going to have genocide on the table. If the group needs to take out a clutch of kobolds, it's because these particular kobolds are an ongoing threat and have given no sign that they will ever change. Which doesn't mean that NPCs always have clear motivations or can never change. NPCs have shown unexpected misunderstandings, motivations and simply feeling like they have no choice. In addition, some NPCs are evil, others are Evil and a few are EVIL!!! Making a deal with the first group happens now and then, make a deal with the last group and it will probably end up costing in ways you didn't expect. But telling someone that thought they were playing LG being burned by a talisman of pure good? To me, that's a gotcha. Also a decision about a PC's alignment that I wouldn't make. But the main problem that I have with moral dilemmas is that people think they're setting up a really cool scenario when it's really "Just play a neutral character who will do what they need to to get through the day because you're not given a good option." Setting up a moral dilemma that is both fun and makes people think is not an easy thing to do and I have yet to see it done well. Maybe others do it better. 🤷♂️ [/QUOTE]
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Is it right for WoTC to moralize us in an adventure module?
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