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General Tabletop Discussion
Gamers Seeking Gamers
Is it rude to take gamer "applications" when adding new players to a group?
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<blockquote data-quote="edemaitre" data-source="post: 4153502" data-attributes="member: 3372"><p><strong>Recruiting gamers</strong></p><p></p><p>I've used various methods to vet potential role-players over the years, even as my groups have fluctuated in size from four to a dozen members, depending on the game and things like academic schedules, family and work obligations, etc.</p><p></p><p>Now, I typically ask prospective gamers the following questions by phone or e-mail after they respond to an online or print advertisement:</p><p></p><p>-What gaming experience do you have? How long have you played, and what sorts of rules systems and genres do you prefer? Styles can be different, but it's good to know expectations upfront.</p><p></p><p>-What types of Player Characters do you typically play? If you're a novice, do you have the core book? Can you make our regularly scheduled sessions?</p><p></p><p>-Since teamwork is a significant part of storytelling in my campaigns, what do you think you'd bring to our table? I usually prohibit evil starting P.C.s and am wary of those who want nonstandard race/class combinations without knowing the world.</p><p></p><p>-Would you be willing to sit in on a game before creating a character for it, just to observe our group's dynamic and pacing? If you have character concepts in mind, how flexible are you willing to be given the existing party? Just as you're auditioning for our group, be aware that we might not match up with your own preferences, so you may decide to look for another game (and I usually have a list of other local Game Masters).</p><p></p><p>-Why would your P.C. join and travel with this group? Individual backstories and motivations are good, but so are party goals and integration into the larger setting.</p><p></p><p>I have sometimes asked these questions in a form, but I find informal and direct conversation is best. I also find the feedback of other players to be helpful. Be aware, that, as with immigration, the most recently accepted member may be the one most opposed to enlarging a group. Also, first impressions can be misleading -- intelligent and mature gamers may turn out to be rules lawyers, while young, novice ones may have imagination and be quick learners. Good luck!</p></blockquote><p></p>
[QUOTE="edemaitre, post: 4153502, member: 3372"] [b]Recruiting gamers[/b] I've used various methods to vet potential role-players over the years, even as my groups have fluctuated in size from four to a dozen members, depending on the game and things like academic schedules, family and work obligations, etc. Now, I typically ask prospective gamers the following questions by phone or e-mail after they respond to an online or print advertisement: -What gaming experience do you have? How long have you played, and what sorts of rules systems and genres do you prefer? Styles can be different, but it's good to know expectations upfront. -What types of Player Characters do you typically play? If you're a novice, do you have the core book? Can you make our regularly scheduled sessions? -Since teamwork is a significant part of storytelling in my campaigns, what do you think you'd bring to our table? I usually prohibit evil starting P.C.s and am wary of those who want nonstandard race/class combinations without knowing the world. -Would you be willing to sit in on a game before creating a character for it, just to observe our group's dynamic and pacing? If you have character concepts in mind, how flexible are you willing to be given the existing party? Just as you're auditioning for our group, be aware that we might not match up with your own preferences, so you may decide to look for another game (and I usually have a list of other local Game Masters). -Why would your P.C. join and travel with this group? Individual backstories and motivations are good, but so are party goals and integration into the larger setting. I have sometimes asked these questions in a form, but I find informal and direct conversation is best. I also find the feedback of other players to be helpful. Be aware, that, as with immigration, the most recently accepted member may be the one most opposed to enlarging a group. Also, first impressions can be misleading -- intelligent and mature gamers may turn out to be rules lawyers, while young, novice ones may have imagination and be quick learners. Good luck! [/QUOTE]
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Is it rude to take gamer "applications" when adding new players to a group?
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