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<blockquote data-quote="Geron Raveneye" data-source="post: 3798819" data-attributes="member: 2268"><p>Yeah, and that's the point I disagree with, mainly because that'll only work if people are seen as similar as well. Take a look around here, and you'll find a LOT of different experiences from AD&D, even from people who played the game by following the "rules" written down in the book. One of the biggest differences in experience already starts with what constitutes a "rule" in AD&D. Being written in the book isn't enough, since a lot of what was written in the book was not written as a rule, but as a suggestion. Actually, one of the "rules" is that the rules themselves are there to be changed by the players (especially the DM). RPGs simply aren't just another iteration of tabletop family-style board games, or even war games, and that's why they will work different from other kinds of games.</p><p></p><p>Apart from that, I guess we'd sooner or later come to an understanding anyway, so I'll simply drop out of this part of the discussion, if you don't mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3798819, member: 2268"] Yeah, and that's the point I disagree with, mainly because that'll only work if people are seen as similar as well. Take a look around here, and you'll find a LOT of different experiences from AD&D, even from people who played the game by following the "rules" written down in the book. One of the biggest differences in experience already starts with what constitutes a "rule" in AD&D. Being written in the book isn't enough, since a lot of what was written in the book was not written as a rule, but as a suggestion. Actually, one of the "rules" is that the rules themselves are there to be changed by the players (especially the DM). RPGs simply aren't just another iteration of tabletop family-style board games, or even war games, and that's why they will work different from other kinds of games. Apart from that, I guess we'd sooner or later come to an understanding anyway, so I'll simply drop out of this part of the discussion, if you don't mind. :) [/QUOTE]
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