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Is it still D&D?
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<blockquote data-quote="Valiant" data-source="post: 3802402" data-attributes="member: 54792"><p>As I see it there are 2 things that create the "feel" of AD&D (the overall experiance that most everyone that plays it shares...the "things" most people report experiancing with AD&D they don't get from 3E and other FRPGs). The setting (sword and sorcery/Medievil) alot of games have this base setting, so that doesn't entirely explain why AD&D is unique. The other are the rules (which produce certain results when used). These you have to stick to for the most part (esp. the core concepts). </p><p></p><p>For instance, one core concept is set Archetypes (no mixing of abilities such as skills and feats in 3E), The use of tables to determine outcomes (controlled by the DM), the picking and choosing of how and when a PC needs to role to save. </p><p></p><p>Some have mentioned that OSRIC, although its almost a complete duplicate of AD&D (in setting and rules) is not AD&D, that if you were to play OSRIC as a system that the experiance wouldn't completely equal the experiance....and after some consideration I think they may be right (although it will get you closer to that experiance then anything else "out there"). </p><p></p><p>Whats missing in OSRIC are the wonderful spirited descriptions by Gary Gygax and the other writers involved in putting the PH and DMG together. His presentation of the material breathed spirit into the game. In a way it was the heart and soul of AD&D, without it, it lacks something. Part of the experiance of playing AD&D certainly is using those books, reading them and seeing them.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3802402, member: 54792"] As I see it there are 2 things that create the "feel" of AD&D (the overall experiance that most everyone that plays it shares...the "things" most people report experiancing with AD&D they don't get from 3E and other FRPGs). The setting (sword and sorcery/Medievil) alot of games have this base setting, so that doesn't entirely explain why AD&D is unique. The other are the rules (which produce certain results when used). These you have to stick to for the most part (esp. the core concepts). For instance, one core concept is set Archetypes (no mixing of abilities such as skills and feats in 3E), The use of tables to determine outcomes (controlled by the DM), the picking and choosing of how and when a PC needs to role to save. Some have mentioned that OSRIC, although its almost a complete duplicate of AD&D (in setting and rules) is not AD&D, that if you were to play OSRIC as a system that the experiance wouldn't completely equal the experiance....and after some consideration I think they may be right (although it will get you closer to that experiance then anything else "out there"). Whats missing in OSRIC are the wonderful spirited descriptions by Gary Gygax and the other writers involved in putting the PH and DMG together. His presentation of the material breathed spirit into the game. In a way it was the heart and soul of AD&D, without it, it lacks something. Part of the experiance of playing AD&D certainly is using those books, reading them and seeing them. [/QUOTE]
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