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<blockquote data-quote="CleverNickName" data-source="post: 5425011" data-attributes="member: 50987"><p>I agree. I think that this is most often accidental; the critic uses hyperbole and exaggeration that gets misconstrued by sensitive readers, who use more hyperbole and exaggeration, and so on. Before you know it, the discussion goes off the rails, crashes, and burns. Sure, there are a few bad apples who like to pick fights, but I think they are the exception and not the rule.</p><p></p><p>During the advent of 4th Edition, I went on a week-long vacation and didn't have access to the Internet. It did wonders for my blood pressure. Now, I don't take it so seriously. When people start making sweeping generalizations and blanket statements, they are probably getting emotional and are blowing things out of proportion. (Words like "always," "never," "everyone," and "nobody" are dead giveaways. Excessive smileys and acronyms, slightly less so.) Just take a breath, and give them the benefit of the doubt. They probably don't mean to sound oafish. We are all friends here, after all.</p><p></p><p>I won't lie; it can be a pain. In fact, I have reason to believe it cost me points in an Iron DM competition a couple years ago, when I screwed up the stats on a fiendish half-dragon advanced gargantuan beetle...</p><p></p><p>But there are "gearheads" out there, who really love that crunchy, game mechanics stuff. Where some of us see tedium and extra work, others see creativity and versatility. A "low math" game would be easier to play, but it wouldn't feel right to some.</p><p></p><p>There are a lot of boilerplates out there, and this one is one of the big ones. The trouble is that D&D supports many different styles of play, and we all like different things. After all...what's "serious" to me might be "dismissive" to you.</p><p></p><p>It's not a design flaw, it's a design feature. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What I don't like are the threads where people try to tell other people how to play the game. "How can I resolve this issue?" reads a lot like "I don't know what I am doing, can you help?" for some people. They might not realize how condescending they are being when they "help." Some examples...</p><p></p><p>Guy: "How do I incorporate Action Points in my existing 3E game?"</p><p>Dude: "Upgrade to 3.5E, duh."</p><p></p><p>Guy: "How do I reduce combat grind?"</p><p>Dude: "Avoid combat."</p><p>Chap: "Play something else!"</p><p></p><p>And the list goes on. Everything from which character build makes the better rogue, to how much storytelling should be blended in between the dice rolls. It doesn't take long for someone to imply (whether accidentally or intentionally) that someone else doesn't know what they are doing. And that's just rude.</p><p></p><p>PSA: It's okay not to post a reply if you don't know the answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5425011, member: 50987"] I agree. I think that this is most often accidental; the critic uses hyperbole and exaggeration that gets misconstrued by sensitive readers, who use more hyperbole and exaggeration, and so on. Before you know it, the discussion goes off the rails, crashes, and burns. Sure, there are a few bad apples who like to pick fights, but I think they are the exception and not the rule. During the advent of 4th Edition, I went on a week-long vacation and didn't have access to the Internet. It did wonders for my blood pressure. Now, I don't take it so seriously. When people start making sweeping generalizations and blanket statements, they are probably getting emotional and are blowing things out of proportion. (Words like "always," "never," "everyone," and "nobody" are dead giveaways. Excessive smileys and acronyms, slightly less so.) Just take a breath, and give them the benefit of the doubt. They probably don't mean to sound oafish. We are all friends here, after all. I won't lie; it can be a pain. In fact, I have reason to believe it cost me points in an Iron DM competition a couple years ago, when I screwed up the stats on a fiendish half-dragon advanced gargantuan beetle... But there are "gearheads" out there, who really love that crunchy, game mechanics stuff. Where some of us see tedium and extra work, others see creativity and versatility. A "low math" game would be easier to play, but it wouldn't feel right to some. There are a lot of boilerplates out there, and this one is one of the big ones. The trouble is that D&D supports many different styles of play, and we all like different things. After all...what's "serious" to me might be "dismissive" to you. It's not a design flaw, it's a design feature. ;) What I don't like are the threads where people try to tell other people how to play the game. "How can I resolve this issue?" reads a lot like "I don't know what I am doing, can you help?" for some people. They might not realize how condescending they are being when they "help." Some examples... Guy: "How do I incorporate Action Points in my existing 3E game?" Dude: "Upgrade to 3.5E, duh." Guy: "How do I reduce combat grind?" Dude: "Avoid combat." Chap: "Play something else!" And the list goes on. Everything from which character build makes the better rogue, to how much storytelling should be blended in between the dice rolls. It doesn't take long for someone to imply (whether accidentally or intentionally) that someone else doesn't know what they are doing. And that's just rude. PSA: It's okay not to post a reply if you don't know the answer. :) [/QUOTE]
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