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Is it time for 5E?
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<blockquote data-quote="Dice4Hire" data-source="post: 5428770" data-attributes="member: 55066"><p>Yes and no</p><p></p><p>Yes, it need something better than points of light.</p><p></p><p>No, we never ever ever need another FR with every grain of sand on every beach named and given a unique histroy. </p><p></p><p>But there is a lot of middle ground. I like blurbs and interesting parts, but there needs to be enough history to hang a campaign and a character background on. Look at H123, P123, and E123. At the end, the world was pretty interesting, but full of holes. At the beginning all characters could do was pick cliche #357 and go with that for their background. There was no world. </p><p></p><p>And now the 4E default world is still mostly non-existant. If you read all the blurbs and fluff books, there are enough hints to put it together, but it is still full of holes and needs to be consolidated into one book. </p><p></p><p>That should have been campaign setting #1, not FR. FR should have been #2.</p><p></p><p>I really liked Dark Sun as I thought it had everything to run, well enough to run. A lot of hints and some solid facts. But it is not enough for everyone running a Dark Sun game to be even moderately on the same page. I had to think long and hard about the world after I read the book and before I started my first game, to fill in the holes and make everything hang together. Now that I ahve done tha, I like the world a lot, but I'll bet it is different form any other DM's world.</p><p></p><p>And it should nto be that different.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5428770, member: 55066"] Yes and no Yes, it need something better than points of light. No, we never ever ever need another FR with every grain of sand on every beach named and given a unique histroy. But there is a lot of middle ground. I like blurbs and interesting parts, but there needs to be enough history to hang a campaign and a character background on. Look at H123, P123, and E123. At the end, the world was pretty interesting, but full of holes. At the beginning all characters could do was pick cliche #357 and go with that for their background. There was no world. And now the 4E default world is still mostly non-existant. If you read all the blurbs and fluff books, there are enough hints to put it together, but it is still full of holes and needs to be consolidated into one book. That should have been campaign setting #1, not FR. FR should have been #2. I really liked Dark Sun as I thought it had everything to run, well enough to run. A lot of hints and some solid facts. But it is not enough for everyone running a Dark Sun game to be even moderately on the same page. I had to think long and hard about the world after I read the book and before I started my first game, to fill in the holes and make everything hang together. Now that I ahve done tha, I like the world a lot, but I'll bet it is different form any other DM's world. And it should nto be that different. [/QUOTE]
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