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Is it time for 5E?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5430133" data-attributes="member: 65637"><p>Naw, you more or less got it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>No amount of character developmental options in older editions are missing in 4e. On the other hand, 4e has added <em>more</em> developmental options.</p><p></p><p>Yeah, older editions had their versions of skills, utilities, etc, etc. And 4e does too! But 4e has expanded them for the most part and added more support for them. Skills have expanded, contracted, back and forth, but are now a core part of the game rather then a supplement. Rituals belong to all classes rather then a select few. Class choice and attributes are decided by the player to fit a character concept, rather then the other way around. A less lethal game makes for more potential character depth, as the game isn't a meat grinder.</p><p></p><p>Now, if you like rules lite, then 4e is <strong>not the game for you</strong>, not by far. <strong>4e is not rules lite.</strong></p><p></p><p>At the same time, I find it kinda disingenious to claim that 4e is just nothing but combat. I mean, sure, they've polished the combat up a lot, but there's plenty of other stuff there to define your character - more, I'd say, then any other edition in the past. Now if you don't want a lot of mechanics for that, then man, this ain't a game you'll like. But it's a game you won't like <em>because</em> it has all those options, not because it lacks them.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5430133, member: 65637"] Naw, you more or less got it :p No amount of character developmental options in older editions are missing in 4e. On the other hand, 4e has added [I]more[/I] developmental options. Yeah, older editions had their versions of skills, utilities, etc, etc. And 4e does too! But 4e has expanded them for the most part and added more support for them. Skills have expanded, contracted, back and forth, but are now a core part of the game rather then a supplement. Rituals belong to all classes rather then a select few. Class choice and attributes are decided by the player to fit a character concept, rather then the other way around. A less lethal game makes for more potential character depth, as the game isn't a meat grinder. Now, if you like rules lite, then 4e is [B]not the game for you[/B], not by far. [B]4e is not rules lite.[/B] At the same time, I find it kinda disingenious to claim that 4e is just nothing but combat. I mean, sure, they've polished the combat up a lot, but there's plenty of other stuff there to define your character - more, I'd say, then any other edition in the past. Now if you don't want a lot of mechanics for that, then man, this ain't a game you'll like. But it's a game you won't like [I]because[/I] it has all those options, not because it lacks them. [/QUOTE]
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