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Is it time for 5E?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5432207" data-attributes="member: 65637"><p>Yeah, pretty much.</p><p></p><p>As someone with a character that uses a non-core kit in a 2e game, I'm well aware of whats in the respective PHBs. And whats been in them overwhelmingly were spells.</p><p></p><p>Combat and things related to combat came in second place.</p><p></p><p>Spells are by and large related to combat.</p><p></p><p>So there you go!</p><p></p><p>In fact, lets look at 2e, the PHB. Ignoring the <em>seven</em> different appendixes for spells, we have the combat chapter taking up the most room by far. Then we add in all the stuff on weapons, as well as the parts on various other chapters that involve combat.</p><p></p><p>And then we ignore all that even though it supports my statement, and look at mechanics.</p><p></p><p>What did 2e feel was most important to cover in mechanics? Remember, the big criticism for 4e is that it doesn't have enough non-combat stuff.</p><p></p><p>Well, we have several mechanics, because 2e is awful and thinks every single thing needs its own unique style of resolution. They fall into three catagories, however.</p><p></p><p>1) Spells. God, the long, long lists of spells. No more or less straining then the wall of powers, save that not everyone got to enjoy reading these long lists.</p><p></p><p>2) Non-combat. Your NWPs, your thief skills, your bending bars.</p><p></p><p>3) Combat.</p><p></p><p>Of the three, its very clearly spells, then combat, then non-combat. Except, in terms of variance, its combat first. See, the NWPs are basic - <em>extremely</em> basic - and all non-combat options are entirely binary. There are no choices. You have the skill and thus use it, or you don't and thus do not. Spells are more complex - you have the skill and maybe use it, or maybe don't. With combat however, each <em>part</em> of combat has a rule, as well as several choices - including spells! - that can be done. Again, in terms of variance, the combat chapter is the longest. The spells chapters are long but they're literally just giant walls of spells and nothing else - recipes in a cookbook.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5432207, member: 65637"] Yeah, pretty much. As someone with a character that uses a non-core kit in a 2e game, I'm well aware of whats in the respective PHBs. And whats been in them overwhelmingly were spells. Combat and things related to combat came in second place. Spells are by and large related to combat. So there you go! In fact, lets look at 2e, the PHB. Ignoring the [I]seven[/I] different appendixes for spells, we have the combat chapter taking up the most room by far. Then we add in all the stuff on weapons, as well as the parts on various other chapters that involve combat. And then we ignore all that even though it supports my statement, and look at mechanics. What did 2e feel was most important to cover in mechanics? Remember, the big criticism for 4e is that it doesn't have enough non-combat stuff. Well, we have several mechanics, because 2e is awful and thinks every single thing needs its own unique style of resolution. They fall into three catagories, however. 1) Spells. God, the long, long lists of spells. No more or less straining then the wall of powers, save that not everyone got to enjoy reading these long lists. 2) Non-combat. Your NWPs, your thief skills, your bending bars. 3) Combat. Of the three, its very clearly spells, then combat, then non-combat. Except, in terms of variance, its combat first. See, the NWPs are basic - [I]extremely[/I] basic - and all non-combat options are entirely binary. There are no choices. You have the skill and thus use it, or you don't and thus do not. Spells are more complex - you have the skill and maybe use it, or maybe don't. With combat however, each [I]part[/I] of combat has a rule, as well as several choices - including spells! - that can be done. Again, in terms of variance, the combat chapter is the longest. The spells chapters are long but they're literally just giant walls of spells and nothing else - recipes in a cookbook. [/QUOTE]
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