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Is it time for 5E?
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<blockquote data-quote="pemerton" data-source="post: 5433143" data-attributes="member: 42582"><p>I'm one of those who quite liked the non-combat info in the original 4e MM. It has an intro paragraph or three, plus lore entries for each creature, and a list of encounters in which the creature might be found. From that I learned enough about the social organisation of various humanoids, the structure of the planes and the role of planar creatures, and where undead come from to run (what I think is) a pretty good game.</p><p></p><p>Compared to Rolemaster Creatures and Treasure, the descriptions are pretty rich. And the entry on spiders also told me that Lolth used to be a god of fate, which otherwise can't be learned anywhere in the core books.</p><p></p><p>I actually find the longer text entries in the MM3 and Monster Vault a bit annoying. But I gather I'm in a minority here. But I don't mind the loss of the tactics sections. I don't think these added much.</p><p></p><p>Rituals are. Some utility powers are. And attack powers are. So I think the answer is yes.</p><p></p><p><em>Attack powers,</em> you ask? Yes. For example, in my last session the wizard PC used Twist of Space (a level 7 wizard encounter attack that teleports its targets) to free a woman who had been magically trapped inside a mirror. And it's not the first time that spell has been used in this sort of way. (When using it on friendlies, the PC always uses his Expand Spell feat to reduce the damage!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5433143, member: 42582"] I'm one of those who quite liked the non-combat info in the original 4e MM. It has an intro paragraph or three, plus lore entries for each creature, and a list of encounters in which the creature might be found. From that I learned enough about the social organisation of various humanoids, the structure of the planes and the role of planar creatures, and where undead come from to run (what I think is) a pretty good game. Compared to Rolemaster Creatures and Treasure, the descriptions are pretty rich. And the entry on spiders also told me that Lolth used to be a god of fate, which otherwise can't be learned anywhere in the core books. I actually find the longer text entries in the MM3 and Monster Vault a bit annoying. But I gather I'm in a minority here. But I don't mind the loss of the tactics sections. I don't think these added much. Rituals are. Some utility powers are. And attack powers are. So I think the answer is yes. [I]Attack powers,[/I] you ask? Yes. For example, in my last session the wizard PC used Twist of Space (a level 7 wizard encounter attack that teleports its targets) to free a woman who had been magically trapped inside a mirror. And it's not the first time that spell has been used in this sort of way. (When using it on friendlies, the PC always uses his Expand Spell feat to reduce the damage!) [/QUOTE]
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