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Is it time for 5E?
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<blockquote data-quote="Tallifer" data-source="post: 5434298" data-attributes="member: 84661"><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">(I hate to get drawn into this argument, because it is completely off the topic of 5th edition. But <em>c'est la vie</em> in a discussion forum.)</span></span></p><p> </p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Fumetti and friends: look for all the out-of-combat spells in the Rituals. Look for other out-of-combat stuff in the skill section. </span></span></p><p> </p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Furthermore, the two Dungeon Master Guides give plenty of details about running campaign worlds, scenarios, non-player characters, social situations, et cetera. Indeed, the DMG2 is very light on new rules and very heavy on fluff and how-to. Also, more and various guidelines on world stuff can be found in the many other guides: Manual of the Planes, Forgotten Realms, Ebnerron, Underdark, Astral Sea, Primal Chaos, et cetera.</span></span></p><p> </p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">There is nothing which a player or dungeon master could do in previous editions which he cannot do using some sort of Fourth edition mechanics or simple roleplaying within its rules.</span></span></p><p> </p></blockquote><p></p>
[QUOTE="Tallifer, post: 5434298, member: 84661"] [FONT=Palatino Linotype][SIZE=3](I hate to get drawn into this argument, because it is completely off the topic of 5th edition. But [I]c'est la vie[/I] in a discussion forum.)[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]Fumetti and friends: look for all the out-of-combat spells in the Rituals. Look for other out-of-combat stuff in the skill section. [/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]Furthermore, the two Dungeon Master Guides give plenty of details about running campaign worlds, scenarios, non-player characters, social situations, et cetera. Indeed, the DMG2 is very light on new rules and very heavy on fluff and how-to. Also, more and various guidelines on world stuff can be found in the many other guides: Manual of the Planes, Forgotten Realms, Ebnerron, Underdark, Astral Sea, Primal Chaos, et cetera.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]There is nothing which a player or dungeon master could do in previous editions which he cannot do using some sort of Fourth edition mechanics or simple roleplaying within its rules.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3][/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3][/SIZE][/FONT] [/QUOTE]
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