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Is it time for 5E?
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<blockquote data-quote="shadzar" data-source="post: 5435305" data-attributes="member: 6667746"><p>Considering Hidden Shrine is an RPGA convention adventure, I am just going to throw that out as representative, because everyone didnt have access to it, not everyone went to conventions, and will just stick with something using more core rules. So it having a strange way to do thing isn't uncommon for RPGA material as tournaments at cons had to be ran within time limits and such rather than just playing at home.</p><p></p><p>So to White Plume and will try to compare it to <a href="http://www.wizards.com/default.asp?x=dnd/oa/20051207a" target="_blank">revised</a> that was online so we have two side by side ways of doing it to look at.</p><p></p><p>Original had only a strength check to hang onto the muddy wooden disks of fall into the lethal mud, with various modifiers.</p><p></p><p>Revised uses the DC system for "stepping (or leaping)" to cross the cavern.</p><p></p><p>NWPs first mention prof checks, but saw nothing really in 1st during that quick look through that said anything about it. We always did a "skill check" just figuring what was done in relation to the ability scores and went from there. Just as the NWPs picked a stat to align with to use and that has been used ever since.</p><p></p><p>I hope this is ok, but I can't really take RPGA material seriously, since it could have easily been made with the confines of being run during an RPGA event, so not really an example of "normal play".</p><p></p><p>All this said, a streamlined system would get rid of all that new crap and make ability scores useful again as something other than jsut a palce to grab bonuses, and use the former system that is similar to the DC system, where the DM sets some modifier to make things easier or more difficult, and 5e can just let people use the ability scores, but that would mean confusing when you are trying to roll UNDER the number when it is "more intutitive" to have a higher roll be better.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5435305, member: 6667746"] Considering Hidden Shrine is an RPGA convention adventure, I am just going to throw that out as representative, because everyone didnt have access to it, not everyone went to conventions, and will just stick with something using more core rules. So it having a strange way to do thing isn't uncommon for RPGA material as tournaments at cons had to be ran within time limits and such rather than just playing at home. So to White Plume and will try to compare it to [URL="http://www.wizards.com/default.asp?x=dnd/oa/20051207a"]revised[/URL] that was online so we have two side by side ways of doing it to look at. Original had only a strength check to hang onto the muddy wooden disks of fall into the lethal mud, with various modifiers. Revised uses the DC system for "stepping (or leaping)" to cross the cavern. NWPs first mention prof checks, but saw nothing really in 1st during that quick look through that said anything about it. We always did a "skill check" just figuring what was done in relation to the ability scores and went from there. Just as the NWPs picked a stat to align with to use and that has been used ever since. I hope this is ok, but I can't really take RPGA material seriously, since it could have easily been made with the confines of being run during an RPGA event, so not really an example of "normal play". All this said, a streamlined system would get rid of all that new crap and make ability scores useful again as something other than jsut a palce to grab bonuses, and use the former system that is similar to the DC system, where the DM sets some modifier to make things easier or more difficult, and 5e can just let people use the ability scores, but that would mean confusing when you are trying to roll UNDER the number when it is "more intutitive" to have a higher roll be better. [/QUOTE]
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