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Is it time for 5E?
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<blockquote data-quote="shadzar" data-source="post: 5435478" data-attributes="member: 6667746"><p>So two sentences describing their areas, and one paragraph out of a 300+ page book. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>I don't really call that encouragement and thus why the presentation can quite easily lead people to not see the outside uses, once they grasp those things presented.</p><p></p><p>I would sum it up to this...</p><p></p><p>pg 18: You get some "cool" powers no matter what class you are, now go read all those lovely powers and know you get to choose some of them.</p><p></p><p>Easily forgotten. Again they are called attack and utility, and have specific targets bases around a system of keywords. Thus not having the keyword means a player would think that keyword mising make it not a viable target with such a streamlined system one does not have much to worry about since ALL things were planned for....</p><p></p><p>pg 54: Every power can be used in combat.</p><p></p><p>Easily forgoten that slight mention of "out of combat".</p><p></p><p>pg 259: Skill challenges are not combat. You arent fighting a living creature, but some trap or something.</p><p></p><p>Maybe this might lead way for someone to think about using powers or doing things outside of the box, until the skill challenge system screws them up. "Oh I roll some numbers and my friends can give me bonuses helping and pass or fail depends on best 2 out of 3."</p><p></p><p>That doesn't really say using a fireball CAN burn down a house, when the power says what it targets/affects.</p><p></p><p>Seriously, it is a LOT of mixed signals going on, and doesn't inspire or really encourage me to try to do something else. Luckily I do what I want and try what I want with the game no matter what it is, so doesn't affect me, but can see others reading it and getting confused or less encouraged to try other things.</p><p></p><p>The PHB just fails to deliver anything other than, here is a bunch of rules for the combat in the game.</p><p></p><p>If I were to put the D&D 4th edition PHB alongside of the Warhammer 40k 2nd/3rd edition rulebook; Warhammer 40k inspires me more to want to get into that world, more than 4th edition D&D PHB does.</p><p></p><p>Funny how the RPG book reads and inspires miniature based combat gaming best, while the WH40k book has stuff in it to inspire the opposite, when they are doing the thing the other should be doing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Not to mention both books have the same kinds of info save for the more "fluff" in WH40k that leads to the inspiration.</p><p></p><p>4th edition PHB jsut isn't inspiring, nor leads to believe the powers deviate from their written precise rules.</p><p></p><p>Page 42 of the DMG might should have been in the PHB.</p><p></p><p>Maybe they figured since 3rd edition things the players had to look for info form the DMG, so they read it, and previous edition thought the DMG held some well guarded secret, so they read it, that 4th edition the players all read the DMG, so the way the PHB is so dry wouldn't have been an obstacle?</p></blockquote><p></p>
[QUOTE="shadzar, post: 5435478, member: 6667746"] So two sentences describing their areas, and one paragraph out of a 300+ page book. :hmm: I don't really call that encouragement and thus why the presentation can quite easily lead people to not see the outside uses, once they grasp those things presented. I would sum it up to this... pg 18: You get some "cool" powers no matter what class you are, now go read all those lovely powers and know you get to choose some of them. Easily forgotten. Again they are called attack and utility, and have specific targets bases around a system of keywords. Thus not having the keyword means a player would think that keyword mising make it not a viable target with such a streamlined system one does not have much to worry about since ALL things were planned for.... pg 54: Every power can be used in combat. Easily forgoten that slight mention of "out of combat". pg 259: Skill challenges are not combat. You arent fighting a living creature, but some trap or something. Maybe this might lead way for someone to think about using powers or doing things outside of the box, until the skill challenge system screws them up. "Oh I roll some numbers and my friends can give me bonuses helping and pass or fail depends on best 2 out of 3." That doesn't really say using a fireball CAN burn down a house, when the power says what it targets/affects. Seriously, it is a LOT of mixed signals going on, and doesn't inspire or really encourage me to try to do something else. Luckily I do what I want and try what I want with the game no matter what it is, so doesn't affect me, but can see others reading it and getting confused or less encouraged to try other things. The PHB just fails to deliver anything other than, here is a bunch of rules for the combat in the game. If I were to put the D&D 4th edition PHB alongside of the Warhammer 40k 2nd/3rd edition rulebook; Warhammer 40k inspires me more to want to get into that world, more than 4th edition D&D PHB does. Funny how the RPG book reads and inspires miniature based combat gaming best, while the WH40k book has stuff in it to inspire the opposite, when they are doing the thing the other should be doing. :confused: Not to mention both books have the same kinds of info save for the more "fluff" in WH40k that leads to the inspiration. 4th edition PHB jsut isn't inspiring, nor leads to believe the powers deviate from their written precise rules. Page 42 of the DMG might should have been in the PHB. Maybe they figured since 3rd edition things the players had to look for info form the DMG, so they read it, and previous edition thought the DMG held some well guarded secret, so they read it, that 4th edition the players all read the DMG, so the way the PHB is so dry wouldn't have been an obstacle? [/QUOTE]
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