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Is it time for 5E?
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<blockquote data-quote="Raven Crowking" data-source="post: 5437353" data-attributes="member: 18280"><p>Sorry about the partial cross-post.</p><p></p><p>I do not want to see 5e any time soon. IMHO, if WotC's management is wise, they will avoid 5e for another 2-3 years at least.</p><p></p><p>With all of these doom-n-gloom threads out right now, I hope that WotC pulls itself together, dusts itself off, and revitalizes itself by producing more interesting adventure material. </p><p></p><p>And dropping the Delve format. The Delve format reduces the value of their offerings, to me at least, by a significant degree. The Delve format reinforces a lot of the negative opinions/arguments re: 4e IMHO. Please, WotC, <em><strong>please</strong></em> drop it!</p><p></p><p>Let's return to the Forbidden City with a poster-sized, detailed map! I would gladly pay for a boxed set, if the overview maps were well designed, and not scaled to minis. You can include tiles for combat if you like, but the overview should be beautiful and useful as an overview! I am certain that I am not alone in finding this idea exciting.</p><p></p><p>Rules may be more profitable, but well-written adventures and setting keep people interested in the game. </p><p></p><p>And, you know what? You can sell good adventures to people who don't use your system. People are playing 4e with Pathfinder adventures; people are playing Pathfinder with 4e adventures. </p><p></p><p>(And, I hope, the obvious argument about making earlier edition adventures available again here is...obvious. Not only to generate goodwill, but because "Return to X" means so much more when X is available to compare it to!)</p><p></p><p>If the adventures are kick-ass, and make good use of the ruleset, they can also make those same folks interested in the rules that inspired said kick-ass adventures. </p><p></p><p>Remember those people I mentioned, using Pathfinder adventures in 4e? They can also make those same folks interested in the rules that inspired said kick-ass adventures. It is always easier to run an adventure in the system it was written for. Kick-ass adventures imply kick-ass a system. If you aren't producing excellent adventures, and your competition is, that has to hurt your bottom line.</p><p></p><p>For what it's worth, IMHO, a good adventure is not a story or a series of encounters. It is a setting or a situation that naturally spawns good stories and encounters. If the encounter must occur as the designer envisions it, well, it leaves the GM in a hard position. Does the GM constrain player action so as to perseve the encounters as written, or does the GM rewrite the encounters on the fly?</p><p></p><p>(1) Emphasis on minis (and hence on using the battle maps as drawn), and (2) the Delve Format itself, encourages the GM to constrain player action. This is bad for the game, and bad for the adventure you are trying to sell. You can't do much about (1) without rewriting the rules (and, as I said, I think that is a bad idea), but you can do something about (2).</p><p></p><p>Please.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5437353, member: 18280"] Sorry about the partial cross-post. I do not want to see 5e any time soon. IMHO, if WotC's management is wise, they will avoid 5e for another 2-3 years at least. With all of these doom-n-gloom threads out right now, I hope that WotC pulls itself together, dusts itself off, and revitalizes itself by producing more interesting adventure material. And dropping the Delve format. The Delve format reduces the value of their offerings, to me at least, by a significant degree. The Delve format reinforces a lot of the negative opinions/arguments re: 4e IMHO. Please, WotC, [I][B]please[/B][/I] drop it! Let's return to the Forbidden City with a poster-sized, detailed map! I would gladly pay for a boxed set, if the overview maps were well designed, and not scaled to minis. You can include tiles for combat if you like, but the overview should be beautiful and useful as an overview! I am certain that I am not alone in finding this idea exciting. Rules may be more profitable, but well-written adventures and setting keep people interested in the game. And, you know what? You can sell good adventures to people who don't use your system. People are playing 4e with Pathfinder adventures; people are playing Pathfinder with 4e adventures. (And, I hope, the obvious argument about making earlier edition adventures available again here is...obvious. Not only to generate goodwill, but because "Return to X" means so much more when X is available to compare it to!) If the adventures are kick-ass, and make good use of the ruleset, they can also make those same folks interested in the rules that inspired said kick-ass adventures. Remember those people I mentioned, using Pathfinder adventures in 4e? They can also make those same folks interested in the rules that inspired said kick-ass adventures. It is always easier to run an adventure in the system it was written for. Kick-ass adventures imply kick-ass a system. If you aren't producing excellent adventures, and your competition is, that has to hurt your bottom line. For what it's worth, IMHO, a good adventure is not a story or a series of encounters. It is a setting or a situation that naturally spawns good stories and encounters. If the encounter must occur as the designer envisions it, well, it leaves the GM in a hard position. Does the GM constrain player action so as to perseve the encounters as written, or does the GM rewrite the encounters on the fly? (1) Emphasis on minis (and hence on using the battle maps as drawn), and (2) the Delve Format itself, encourages the GM to constrain player action. This is bad for the game, and bad for the adventure you are trying to sell. You can't do much about (1) without rewriting the rules (and, as I said, I think that is a bad idea), but you can do something about (2). Please. RC [/QUOTE]
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