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Is it time for 5E?
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<blockquote data-quote="Raven Crowking" data-source="post: 5437534" data-attributes="member: 18280"><p>Well, it might be coincidental that, since Barrow King in the 3e era, the vast majority of WotC's adventures I have read have been dismal. Or it might just be MHO only. Or an unfortunately poor sample set.</p><p></p><p>But I suspect a causal link. And the link is:</p><p></p><p>(1) We provide a format that makes running an encounter in a set way more valuable.</p><p>(2) We then provide adventures that emphasizes running those encounters in a set way. In some cases, also in a set order.</p><p>(3) We provide little or no guidance in the event that the PCs want to differ, except to encourage the DM to ensure that the encounters occur in that same set way.</p><p></p><p>Now, I won't say that Delve <strong><em>mandates</em></strong> sucky adventures. That would be crazy talk. But I do think that it makes it harder to write adventures that flow organically. And I also think that great adventures flow organically.</p><p></p><p>So, if WotC should choose to stay with the Delve format, may I suggest that they mandate adventures be written in a different structure, and then formatted as Delves? And then that they give us access to both, and let us tell them which is better through the only vote that counts - our wallets?</p><p></p><p>I will remind you.....When people talked about those old modules, they didn't talk about how cleverly the module was written. They talked about how they handled the encounter, and about how the play was affected about the choices made by the players. The more homogenous the experience, the less there is to talk about, the less impact your decisions make, the less there is to care about.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5437534, member: 18280"] Well, it might be coincidental that, since Barrow King in the 3e era, the vast majority of WotC's adventures I have read have been dismal. Or it might just be MHO only. Or an unfortunately poor sample set. But I suspect a causal link. And the link is: (1) We provide a format that makes running an encounter in a set way more valuable. (2) We then provide adventures that emphasizes running those encounters in a set way. In some cases, also in a set order. (3) We provide little or no guidance in the event that the PCs want to differ, except to encourage the DM to ensure that the encounters occur in that same set way. Now, I won't say that Delve [b][i]mandates[/i][/b][i][/i] sucky adventures. That would be crazy talk. But I do think that it makes it harder to write adventures that flow organically. And I also think that great adventures flow organically. So, if WotC should choose to stay with the Delve format, may I suggest that they mandate adventures be written in a different structure, and then formatted as Delves? And then that they give us access to both, and let us tell them which is better through the only vote that counts - our wallets? I will remind you.....When people talked about those old modules, they didn't talk about how cleverly the module was written. They talked about how they handled the encounter, and about how the play was affected about the choices made by the players. The more homogenous the experience, the less there is to talk about, the less impact your decisions make, the less there is to care about. RC [/QUOTE]
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