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Is it time for 5E?
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<blockquote data-quote="delericho" data-source="post: 5440889" data-attributes="member: 22424"><p>Sorry, RC, but I'm pretty sure you're wrong about this.</p><p></p><p>Novels are a passive form of entertainment. You read, you absorb, but you don't contribute to the story. It's there, complete and intact, for you as for anyone else.</p><p></p><p>By contrast, RPGs are an active form of entertainment. You and your group together tell the story, and it contains what you collectively put into it. Whatever depth it has (or lack thereof) is there because of you.</p><p></p><p>Now, I do agree that some games can facilitate some types of play more easily than others. And it is certainly true that if <em>I</em> wanted to tell a "deep and meaningful" story, then <em>I</em> certainly wouldn't use a rules-heavy system (like 4e, 3e or Pathfinder) for that purpose. But that doesn't mean it simply can't be done.</p></blockquote><p></p>
[QUOTE="delericho, post: 5440889, member: 22424"] Sorry, RC, but I'm pretty sure you're wrong about this. Novels are a passive form of entertainment. You read, you absorb, but you don't contribute to the story. It's there, complete and intact, for you as for anyone else. By contrast, RPGs are an active form of entertainment. You and your group together tell the story, and it contains what you collectively put into it. Whatever depth it has (or lack thereof) is there because of you. Now, I do agree that some games can facilitate some types of play more easily than others. And it is certainly true that if [i]I[/i] wanted to tell a "deep and meaningful" story, then [i]I[/i] certainly wouldn't use a rules-heavy system (like 4e, 3e or Pathfinder) for that purpose. But that doesn't mean it simply can't be done. [/QUOTE]
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