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<blockquote data-quote="ShinHakkaider" data-source="post: 3290684" data-attributes="member: 9213"><p>One of the things that has always kind of concened me is the lack of mentorship or guidance in the games that are supposed to be for new players. If I'm introducing, say my co-worker to D&D, I want to have her in a group with or at least paired up with an experienced, PATIENT AND FREINDLY player to assist in showing her the ropes, at least through the first session. All of the intro / tablework cant be left to just the DM, the other players really have to take a hand in shepherding a new player or players through their first game. That's something I think that we need to work on. </p><p></p><p>We've got to work on making these events accessable to new people. We want them to feel comfortable approaching the table to sit down, we want them to feel comfortable while there and most importantly WE WANT THEM TO COME BACK. These events can't just be expereinced players showing up to get freebies and play in a game becasue they have no game of thier own. My heart goes out to those D00ds and there is a place for them...as mentors to the new players. </p><p></p><p>Also, there's the aspect of the visual. Whether people want to admit it or not, people like shiny things. In running my own games, I see players respond well to props or as a reinforcement of a description of a monster or an NPC, I can show them an actual picture of what the monster or NPC looks like. When running a game especially for newbies it's important to hook 'em with visuals. Despite what a few people say a visual represnation of something like a picture or a mini doesnt kill the imagination, sometimes it can really light a fire under it.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3290684, member: 9213"] One of the things that has always kind of concened me is the lack of mentorship or guidance in the games that are supposed to be for new players. If I'm introducing, say my co-worker to D&D, I want to have her in a group with or at least paired up with an experienced, PATIENT AND FREINDLY player to assist in showing her the ropes, at least through the first session. All of the intro / tablework cant be left to just the DM, the other players really have to take a hand in shepherding a new player or players through their first game. That's something I think that we need to work on. We've got to work on making these events accessable to new people. We want them to feel comfortable approaching the table to sit down, we want them to feel comfortable while there and most importantly WE WANT THEM TO COME BACK. These events can't just be expereinced players showing up to get freebies and play in a game becasue they have no game of thier own. My heart goes out to those D00ds and there is a place for them...as mentors to the new players. Also, there's the aspect of the visual. Whether people want to admit it or not, people like shiny things. In running my own games, I see players respond well to props or as a reinforcement of a description of a monster or an NPC, I can show them an actual picture of what the monster or NPC looks like. When running a game especially for newbies it's important to hook 'em with visuals. Despite what a few people say a visual represnation of something like a picture or a mini doesnt kill the imagination, sometimes it can really light a fire under it. [/QUOTE]
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