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Is It Time for PF2 "Essentials"?
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<blockquote data-quote="BryonD" data-source="post: 8204272" data-attributes="member: 957"><p>I think this is always true. And triply so on the internet.</p><p></p><p>However, the reverse applies as well. People will insist that the thing they like is perfect "as is" and no amount of evidence will change that.</p><p></p><p>I think PF2E failed to learn from 4E when it went all-in on a math-balance first mechanic foundation.</p><p></p><p>It isn't growing. It isn't gaining popularity. It is "fine", I suppose because of course nobody can say what Paizo wanted. But you can't even point to any evidence that it is doing better than PF was doing the day before PF2E was announced. It trades off with Call of Chthulu in sales and there is now 5E 3PP that is solidly outselling it day over day on Amazon.</p><p></p><p>I know it is considered a low blow to compare PF2E to 5E. But this is 5E 3PP!!!! </p><p>I have a hard time believing that Paizo couldn't CRUSH any other 5E 3PP if they had elected to go that direction. And they could have done it with a far smaller investment.</p><p></p><p>And, of course, I'm just saying this because I'm sour. OK. Guilty. It doesn't make it not true. I'll completely own that I was super excited for the design team of Paizo to turn their talents to a more modern game that still provided the game experience I enjoy. But they turned away from that and I'm bummed by that. </p><p></p><p>I do like 5E. I like it a lot. But if they wanted to make my personal ideal game it would be a lot different. And it would be a lot less popular. A whole lot less. I am quite conscious of my personal taste bias. And I don't confuse that for trying to look at the data honestly.</p><p></p><p>I anyone thinks that four years ago the Paizo mgmt sat down and said "go design a game that will be on par with CoC and behind 5E 3PP after 18 months" then I think they are out to lunch.</p></blockquote><p></p>
[QUOTE="BryonD, post: 8204272, member: 957"] I think this is always true. And triply so on the internet. However, the reverse applies as well. People will insist that the thing they like is perfect "as is" and no amount of evidence will change that. I think PF2E failed to learn from 4E when it went all-in on a math-balance first mechanic foundation. It isn't growing. It isn't gaining popularity. It is "fine", I suppose because of course nobody can say what Paizo wanted. But you can't even point to any evidence that it is doing better than PF was doing the day before PF2E was announced. It trades off with Call of Chthulu in sales and there is now 5E 3PP that is solidly outselling it day over day on Amazon. I know it is considered a low blow to compare PF2E to 5E. But this is 5E 3PP!!!! I have a hard time believing that Paizo couldn't CRUSH any other 5E 3PP if they had elected to go that direction. And they could have done it with a far smaller investment. And, of course, I'm just saying this because I'm sour. OK. Guilty. It doesn't make it not true. I'll completely own that I was super excited for the design team of Paizo to turn their talents to a more modern game that still provided the game experience I enjoy. But they turned away from that and I'm bummed by that. I do like 5E. I like it a lot. But if they wanted to make my personal ideal game it would be a lot different. And it would be a lot less popular. A whole lot less. I am quite conscious of my personal taste bias. And I don't confuse that for trying to look at the data honestly. I anyone thinks that four years ago the Paizo mgmt sat down and said "go design a game that will be on par with CoC and behind 5E 3PP after 18 months" then I think they are out to lunch. [/QUOTE]
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