Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is It Time for PF2 "Essentials"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8204458" data-attributes="member: 12731"><p>You're getting the right point, but I'm not sure for the right reasons.</p><p></p><p>PF2 NPCs play the same in the sense that they use the same end interface (numbers like AC or Will saves) and obey the same fundamental rules (such as "you can only take the actions you have available on your character sheet plus those of the CRB").</p><p></p><p>But PF2 NPCs are created very differently from PF2 PCs. Their stats obey a completely different set of rules (by which I mean "no rules" since it's table look-up only). They have none of the feats available to players (though designers frequently give them unique actions that mimic some of the most iconic feats for each class).</p><p></p><p>They also can be equipped with special actions that simply have no counterparts for player characters. They can (and frequently do) have considerably better numeric values (and not just for obscure defense values but for highly visible ones like their attack bonus).</p><p></p><p>However, they rarely have substantial recovery resources, which of course is the single most important reason heroes routinely overcome them, despite being outclassed at first blush.</p><p></p><p>---</p><p></p><p>So, yes, you're quite right in not letting any of this matter to you. That's the goal and purpose.</p><p></p><p>But they don't play the same at the table, not really.</p><p></p><p>And that's because they really aren't using the same rules at all. Yes they have three actions just like you do. Yes they can take Jump and Hide actions just like you can.</p><p></p><p>But when you dig a little deeper under the hoods the cracks become obvious. When you're interacting beyond the basic trading of blows with monsters in general and NPCs in particular you'll note monsters often lack crucial skill proficiencies. </p><p></p><p>Actions particularly with the physical fields of Athletics and Acrobatics are significantly constrained in important ways and then there are player-side feats like Combat Climber of Quick Squeezer to negate them. True some monsters are created by writers paying attention and so have corresponding unique abilities to achieve the same thing. But most don't. At high level, if you take the Cloud Jump feat, you will consistently be able to trivially win any long-jumping contest against a monster trying to play by the rules (as opposed to, say, having a Fly Speed), simply because without this specific feat, you can never jump longer than your Speed. And unless the monster's speed is three times as fast as yours you have won before the event even started.</p><p></p><p>Social interaction is governed by a little rule on page 246-247 called "Changing Attitudes", notably how player characters are immune to it. Skills like Diplomacy are otherwise extremely potent in Pathfinder 2 (bordering on the magical) simply because of how widely scores vary across levels. Just as a player hero with a decent Charisma score needs no magic to pretty much do whatever he wants to a villager four or five levels below him (because any roll will likely be a critical success even if the GM decrees an ad-hoc +2 or +5 modifier to the DC for the PC suggesting something outrageous), an NPC can't do the same to a PC against that player's will.</p><p></p><p>---</p><p></p><p>I'm not stating this to hate on the system. In fact, I am supremely convinced this is the way to go (because otherwise creating high-level NPCs become a nightmare for the GM).</p><p></p><p>I'm saying this because I am convinced pretending NPCs use the same rules as PCs is not the way to go. It is too obvious they really aren't.</p><p></p><p>It is much better imo to 1) <strong>acknowledge</strong> the disparity and then 2) <strong>actively ignore it</strong>, accepting it as a price worth paying. After all, I quit DM'ing third edition specifically because NPCs had to be created as PCs, so I know that while the price is not trivial it is most certainly preferable to the alternative, which is not to play at all, or only to play the simplest of games where (N)PC creation is not a time-consuming endeavor.</p><p></p><p>Have a nice day.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8204458, member: 12731"] You're getting the right point, but I'm not sure for the right reasons. PF2 NPCs play the same in the sense that they use the same end interface (numbers like AC or Will saves) and obey the same fundamental rules (such as "you can only take the actions you have available on your character sheet plus those of the CRB"). But PF2 NPCs are created very differently from PF2 PCs. Their stats obey a completely different set of rules (by which I mean "no rules" since it's table look-up only). They have none of the feats available to players (though designers frequently give them unique actions that mimic some of the most iconic feats for each class). They also can be equipped with special actions that simply have no counterparts for player characters. They can (and frequently do) have considerably better numeric values (and not just for obscure defense values but for highly visible ones like their attack bonus). However, they rarely have substantial recovery resources, which of course is the single most important reason heroes routinely overcome them, despite being outclassed at first blush. --- So, yes, you're quite right in not letting any of this matter to you. That's the goal and purpose. But they don't play the same at the table, not really. And that's because they really aren't using the same rules at all. Yes they have three actions just like you do. Yes they can take Jump and Hide actions just like you can. But when you dig a little deeper under the hoods the cracks become obvious. When you're interacting beyond the basic trading of blows with monsters in general and NPCs in particular you'll note monsters often lack crucial skill proficiencies. Actions particularly with the physical fields of Athletics and Acrobatics are significantly constrained in important ways and then there are player-side feats like Combat Climber of Quick Squeezer to negate them. True some monsters are created by writers paying attention and so have corresponding unique abilities to achieve the same thing. But most don't. At high level, if you take the Cloud Jump feat, you will consistently be able to trivially win any long-jumping contest against a monster trying to play by the rules (as opposed to, say, having a Fly Speed), simply because without this specific feat, you can never jump longer than your Speed. And unless the monster's speed is three times as fast as yours you have won before the event even started. Social interaction is governed by a little rule on page 246-247 called "Changing Attitudes", notably how player characters are immune to it. Skills like Diplomacy are otherwise extremely potent in Pathfinder 2 (bordering on the magical) simply because of how widely scores vary across levels. Just as a player hero with a decent Charisma score needs no magic to pretty much do whatever he wants to a villager four or five levels below him (because any roll will likely be a critical success even if the GM decrees an ad-hoc +2 or +5 modifier to the DC for the PC suggesting something outrageous), an NPC can't do the same to a PC against that player's will. --- I'm not stating this to hate on the system. In fact, I am supremely convinced this is the way to go (because otherwise creating high-level NPCs become a nightmare for the GM). I'm saying this because I am convinced pretending NPCs use the same rules as PCs is not the way to go. It is too obvious they really aren't. It is much better imo to 1) [B]acknowledge[/B] the disparity and then 2) [B]actively ignore it[/B], accepting it as a price worth paying. After all, I quit DM'ing third edition specifically because NPCs had to be created as PCs, so I know that while the price is not trivial it is most certainly preferable to the alternative, which is not to play at all, or only to play the simplest of games where (N)PC creation is not a time-consuming endeavor. Have a nice day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is It Time for PF2 "Essentials"?
Top