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General Tabletop Discussion
*Pathfinder & Starfinder
Is It Time for PF2 "Essentials"?
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<blockquote data-quote="kenada" data-source="post: 8204560" data-attributes="member: 70468"><p>It’s much ado about nothing. 3e is unusual system for trying to build creatures and NPCs like PCs. Even Fate with its <a href="https://fate-srd.com/fate-system-toolkit/bronze-rule" target="_blank">bronze rule</a> (everything can be built like a character) doesn’t bother <a href="https://fate-srd.com/fate-core/creating-and-playing-opposition" target="_blank">building most opposition</a> that way. Only your main NPCs (i.e., someone who will antagonize the PCs over the course of a campaign) get the full treatment.</p><p></p><p>I can understand it as an aesthetic preference, but there are far more visible areas that creature creation where PF2 abandoned 3e’s attempt at systemic naturalism. For example, all the DCs are gone. It’s up to GM fiat now. The system delegates to the GM much more frequently that PF1 did. The dearth common feats between classes is another one.</p></blockquote><p></p>
[QUOTE="kenada, post: 8204560, member: 70468"] It’s much ado about nothing. 3e is unusual system for trying to build creatures and NPCs like PCs. Even Fate with its [URL='https://fate-srd.com/fate-system-toolkit/bronze-rule']bronze rule[/URL] (everything can be built like a character) doesn’t bother [URL='https://fate-srd.com/fate-core/creating-and-playing-opposition']building most opposition[/URL] that way. Only your main NPCs (i.e., someone who will antagonize the PCs over the course of a campaign) get the full treatment. I can understand it as an aesthetic preference, but there are far more visible areas that creature creation where PF2 abandoned 3e’s attempt at systemic naturalism. For example, all the DCs are gone. It’s up to GM fiat now. The system delegates to the GM much more frequently that PF1 did. The dearth common feats between classes is another one. [/QUOTE]
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Is It Time for PF2 "Essentials"?
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