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*Pathfinder & Starfinder
Is It Time for PF2 "Essentials"?
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<blockquote data-quote="kenada" data-source="post: 8204601" data-attributes="member: 70468"><p>Thanks for staying engaged. The first two seem somewhat related: characters feel less grounded because their options are siloed, and elements fee disconnected from the world due to the numbers being overtly arbitrary. Let me know if I got that wrong.</p><p></p><p>The thing with companions seems to be a matter of framing. Savage companions do get better stats, but they aren’t tied to the size change, so it reads like changing size does nothing. The section on companions could benefit from being written like PC customization (where it’s about what happens to you then the mechanics rather than just about the mechanics).</p><p></p><p>I agree on the siloing. In my list of changes posted earlier in this thread, I included building martials off of a shared chassis. The framework is there in the APG via martial archetypes, but it’s not available to 1st level characters unless you use the (apparently popular) <a href="https://2e.aonprd.com/Rules.aspx?ID=1333" target="_blank">free archetype variant</a>.</p><p></p><p>The free archetype variant should have been reprinted in the APG and made the default (outside of PFS?). Archetypes were a game-changer in PF1. Giving classes a free archetype would help diversify builds while also making characters feel more grounded (by taking options from a shared pool).</p></blockquote><p></p>
[QUOTE="kenada, post: 8204601, member: 70468"] Thanks for staying engaged. The first two seem somewhat related: characters feel less grounded because their options are siloed, and elements fee disconnected from the world due to the numbers being overtly arbitrary. Let me know if I got that wrong. The thing with companions seems to be a matter of framing. Savage companions do get better stats, but they aren’t tied to the size change, so it reads like changing size does nothing. The section on companions could benefit from being written like PC customization (where it’s about what happens to you then the mechanics rather than just about the mechanics). I agree on the siloing. In my list of changes posted earlier in this thread, I included building martials off of a shared chassis. The framework is there in the APG via martial archetypes, but it’s not available to 1st level characters unless you use the (apparently popular) [URL='https://2e.aonprd.com/Rules.aspx?ID=1333']free archetype variant[/URL]. The free archetype variant should have been reprinted in the APG and made the default (outside of PFS?). Archetypes were a game-changer in PF1. Giving classes a free archetype would help diversify builds while also making characters feel more grounded (by taking options from a shared pool). [/QUOTE]
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Is It Time for PF2 "Essentials"?
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