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Is It Time for PF2 "Essentials"?
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<blockquote data-quote="Thomas Shey" data-source="post: 8215514" data-attributes="member: 7026617"><p>Well, perhaps more pointedly, would they <em>want</em> to. The blunt truth is to get mechanical engagement, you require a certain amount of mechanical support, and if someone finds that too much, they do, but without it, you don't have that kind of engagement. And your game is either going to reward that or it isn't. If it genuinely does, the people playing simpler characters are going to sometimes come across as substandard. If it doesn't, it likely either means that the players who want the greater tactical and mechanical engagement really aren't getting anything out of it, or, worse, they have to do it <em>just to stay even</em> (and even people who like that sort of thing have off days).</p><p></p><p>From my observation, while 4e Essentials characters could play with the regular characters, to the degree that worked it was usually because Essentials characters were designed to function pretty consistently at low-average; if you had a mixed group, the people playing them had better be happy with that or they'd feel kind of substandard.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8215514, member: 7026617"] Well, perhaps more pointedly, would they [I]want[/I] to. The blunt truth is to get mechanical engagement, you require a certain amount of mechanical support, and if someone finds that too much, they do, but without it, you don't have that kind of engagement. And your game is either going to reward that or it isn't. If it genuinely does, the people playing simpler characters are going to sometimes come across as substandard. If it doesn't, it likely either means that the players who want the greater tactical and mechanical engagement really aren't getting anything out of it, or, worse, they have to do it [I]just to stay even[/I] (and even people who like that sort of thing have off days). From my observation, while 4e Essentials characters could play with the regular characters, to the degree that worked it was usually because Essentials characters were designed to function pretty consistently at low-average; if you had a mixed group, the people playing them had better be happy with that or they'd feel kind of substandard. [/QUOTE]
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