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Is It Time for PF2 "Essentials"?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8216298" data-attributes="member: 6801252"><p>It really doesn't help that all the insinuations that Pathfinder 2e are niche or doing badly, are based on data that's... <em>controversial</em> at best, due to mitigating factors in the reliability of the sources employed. As far as Paizo's words, and actions, we have every reason to believe they're doing well-- we have statements from Lisa Stevens that Pathfinder 2e is doing well, Paizo has been consistently expanding their team and promoting within, and the product lines haven't experienced any meaningful slowdown beyond what the designers discussed as finishing up the crunch to get what they saw as essential out. There's demonstrable growth in the community, much of which is driven by players who were previously playing 5e and will happily describe the benefits of their own decisions to switch.</p><p></p><p>Most of the posters who are attempting to autopsy the still-thriving game seem to consistently demonstrate an irritation that it wasn't their own idea of a fantasy heartbreaker, or sanctimoniously denouncing its lack of submission to 5e's design choices. Now I think 5e is a fine game for fine people, I played it myself for years, but it always felt like it compromised too much. It's like it purchased its benefits at too high a cost, and that the main reason I was playing it, was a mix of a few next gen feeling rules that made me not want to go back, and the fact that everyone else was playing it too (as well as unfulfilled promises of modular complexity, looking at you legends and lore.)</p><p></p><p>Pathfinder 2e is the right game for me and my friends, its the right game for a growing number of people who were dissatisfied with 5e. It doesn't have to overtake 5e to be successful, and I don't even think Paizo ever treated that as a desirable goal. Which was the right move, they can sell to a growing base of users who want what 5e gave up, with all the innovations 2e does bring to streamline, simplify, and balance the games that came before. For some of us, 5e made a deal with proverbial devil in the way it goes about its design, which was absolutely the right move for many gamers and for WOTC itself. But no decision is the right decision for every gamer, and Pathfinder 2e do what Dungeons and Dragons 5e don't.</p><p></p><p>Pathfinder 2e supports system mastery and character choice, because well optimized characters are definitely stronger than non optimized ones, but not to the degree that it presents a problem. The game can offer nail biting challenges, but it certainly doesn't have to, provided the GM actually cares to read the game's own guidelines. The game provides deeper support for exploration and downtime, though obviously these rules take up space. </p><p></p><p>Its a great game, and lots of people like it, at a certain point, you're stripping out desirable function in streamlining, so its nice that there's a game that offers that 5e doesn't, I expect it to go on succeeding and snowballing as it spreads.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8216298, member: 6801252"] It really doesn't help that all the insinuations that Pathfinder 2e are niche or doing badly, are based on data that's... [I]controversial[/I] at best, due to mitigating factors in the reliability of the sources employed. As far as Paizo's words, and actions, we have every reason to believe they're doing well-- we have statements from Lisa Stevens that Pathfinder 2e is doing well, Paizo has been consistently expanding their team and promoting within, and the product lines haven't experienced any meaningful slowdown beyond what the designers discussed as finishing up the crunch to get what they saw as essential out. There's demonstrable growth in the community, much of which is driven by players who were previously playing 5e and will happily describe the benefits of their own decisions to switch. Most of the posters who are attempting to autopsy the still-thriving game seem to consistently demonstrate an irritation that it wasn't their own idea of a fantasy heartbreaker, or sanctimoniously denouncing its lack of submission to 5e's design choices. Now I think 5e is a fine game for fine people, I played it myself for years, but it always felt like it compromised too much. It's like it purchased its benefits at too high a cost, and that the main reason I was playing it, was a mix of a few next gen feeling rules that made me not want to go back, and the fact that everyone else was playing it too (as well as unfulfilled promises of modular complexity, looking at you legends and lore.) Pathfinder 2e is the right game for me and my friends, its the right game for a growing number of people who were dissatisfied with 5e. It doesn't have to overtake 5e to be successful, and I don't even think Paizo ever treated that as a desirable goal. Which was the right move, they can sell to a growing base of users who want what 5e gave up, with all the innovations 2e does bring to streamline, simplify, and balance the games that came before. For some of us, 5e made a deal with proverbial devil in the way it goes about its design, which was absolutely the right move for many gamers and for WOTC itself. But no decision is the right decision for every gamer, and Pathfinder 2e do what Dungeons and Dragons 5e don't. Pathfinder 2e supports system mastery and character choice, because well optimized characters are definitely stronger than non optimized ones, but not to the degree that it presents a problem. The game can offer nail biting challenges, but it certainly doesn't have to, provided the GM actually cares to read the game's own guidelines. The game provides deeper support for exploration and downtime, though obviously these rules take up space. Its a great game, and lots of people like it, at a certain point, you're stripping out desirable function in streamlining, so its nice that there's a game that offers that 5e doesn't, I expect it to go on succeeding and snowballing as it spreads. [/QUOTE]
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