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General Tabletop Discussion
*Pathfinder & Starfinder
Is It Time for PF2 "Essentials"?
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<blockquote data-quote="dave2008" data-source="post: 8219177" data-attributes="member: 83242"><p>All right, to get back to [USER=42040]@Retreater[/USER] original premiss, what would an "Essentials" PF2 look like? Or more importantly (to me), what would I want to see?</p><p></p><ol> <li data-xf-list-type="ol">Streamline rules and less of them: From what I hear, this is pretty well taken care of in the beginner's box. So I think we already have that checked (I just want all the change in one book).</li> <li data-xf-list-type="ol"> A reduction of feats. To keep this balanced what I am thinking is combining feats into larger feats. So instead of a fighter & skill feat at lvl 2 & 4; you get a fighter feat (a combined feat) at lvl 2 and a skill feat (a combined feat) at level 4, or something similar. I might get rid of ancestery feats all together (maybe keep one, and make most of these to your initial ancestry/sub ancestry, or background choice. Ideally I would like half as many feat choices max.</li> <li data-xf-list-type="ol">Simplified classes. I want mean is less reliance on tactical choices. My players are not tactically minded and they just want simple mechanics. Not sure how to do this one.</li> <li data-xf-list-type="ol">Remove the martial reliance on striking runes (this may not be backward compatible). I am think of how "basic" attacks progressed in damage as you leveled up. I think this is in the GMG maybe? But I would prefer it was backed in.</li> <li data-xf-list-type="ol">I would like to get rid of the +1/level. I know this is in the GMG, but I would like it to be the default and monsters already calculated this way. I realize this is not backwards compatible, but this is my wishlist.</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 8219177, member: 83242"] All right, to get back to [USER=42040]@Retreater[/USER] original premiss, what would an "Essentials" PF2 look like? Or more importantly (to me), what would I want to see? [LIST=1] [*]Streamline rules and less of them: From what I hear, this is pretty well taken care of in the beginner's box. So I think we already have that checked (I just want all the change in one book). [*] A reduction of feats. To keep this balanced what I am thinking is combining feats into larger feats. So instead of a fighter & skill feat at lvl 2 & 4; you get a fighter feat (a combined feat) at lvl 2 and a skill feat (a combined feat) at level 4, or something similar. I might get rid of ancestery feats all together (maybe keep one, and make most of these to your initial ancestry/sub ancestry, or background choice. Ideally I would like half as many feat choices max. [*]Simplified classes. I want mean is less reliance on tactical choices. My players are not tactically minded and they just want simple mechanics. Not sure how to do this one. [*]Remove the martial reliance on striking runes (this may not be backward compatible). I am think of how "basic" attacks progressed in damage as you leveled up. I think this is in the GMG maybe? But I would prefer it was backed in. [*]I would like to get rid of the +1/level. I know this is in the GMG, but I would like it to be the default and monsters already calculated this way. I realize this is not backwards compatible, but this is my wishlist. [/LIST] [/QUOTE]
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Is It Time for PF2 "Essentials"?
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